[Mesa-dev] [PATCH] radeonsi: set DECOMPRESS_Z_ON_FLUSH if nr_samples >= 4

Marek Olšák maraeo at gmail.com
Wed May 4 22:35:47 UTC 2016


From: Marek Olšák <marek.olsak at amd.com>

Vulkan always sets this. It only affects in-place Z decompression.
This is recommended for performance, but what app uses MSAA depth
texturing?
---
 src/gallium/drivers/radeonsi/si_state.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 81a4341..c6e10b7 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -1104,7 +1104,8 @@ static void si_emit_db_render_state(struct si_context *sctx, struct r600_atom *s
 	/* DB_RENDER_OVERRIDE2 */
 	radeon_set_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2,
 		S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
-		S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear));
+		S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
+		S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4));
 
 	db_shader_control = S_02880C_ALPHA_TO_MASK_DISABLE(sctx->framebuffer.cb0_is_integer) |
 		            sctx->ps_db_shader_control;
-- 
2.7.4



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