[Mesa-dev] [PATCH] mesa/compute: Fix indirect dispatch buffer size check on 32-bit systems
Jordan Justen
jordan.l.justen at intel.com
Fri May 6 00:38:35 UTC 2016
2655265fcba9017e793026c76e490e04db088c8f, but for compute.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Cc: Kenneth Graunke <kenneth at whitecape.org>
---
I don't know if there is a test that this fixes, but it seems like we
should handle it the same as the draw case.
Note that the draw indirect param is a pointer, whereas it is a
GLintptr for dispatch indirect.
src/mesa/main/api_validate.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 6ec65e5..9d29f8d 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -1107,7 +1107,7 @@ valid_dispatch_indirect(struct gl_context *ctx,
GLintptr indirect,
GLsizei size, const char *name)
{
- GLintptr end = indirect + size;
+ const uint64_t end = (uint64_t) indirect + size;
if (!check_valid_to_compute(ctx, name))
return GL_FALSE;
--
2.8.1
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