[Mesa-dev] [PATCH] mesa/compute: Fix indirect dispatch buffer size check on 32-bit systems
Jason Ekstrand
jason at jlekstrand.net
Fri May 6 00:41:51 UTC 2016
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
On Thu, May 5, 2016 at 5:38 PM, Jordan Justen <jordan.l.justen at intel.com>
wrote:
> 2655265fcba9017e793026c76e490e04db088c8f, but for compute.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> ---
>
> I don't know if there is a test that this fixes, but it seems like we
> should handle it the same as the draw case.
>
> Note that the draw indirect param is a pointer, whereas it is a
> GLintptr for dispatch indirect.
>
> src/mesa/main/api_validate.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index 6ec65e5..9d29f8d 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -1107,7 +1107,7 @@ valid_dispatch_indirect(struct gl_context *ctx,
> GLintptr indirect,
> GLsizei size, const char *name)
> {
> - GLintptr end = indirect + size;
> + const uint64_t end = (uint64_t) indirect + size;
>
> if (!check_valid_to_compute(ctx, name))
> return GL_FALSE;
> --
> 2.8.1
>
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>
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