[Mesa-dev] [PATCH] glsl: validate subroutine types match function signature.
Dave Airlie
airlied at gmail.com
Fri May 6 01:29:30 UTC 2016
From: Dave Airlie <airlied at redhat.com>
This fixes:
GL43-CTS.shader_subroutine.subroutines_incompatible_with_subroutine_type
It just makes sure the signatures match as well as the return
types.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/compiler/glsl/ast_to_hir.cpp | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index dd99893..e54e8d2 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5504,6 +5504,24 @@ ast_function::hir(exec_list *instructions,
if (!type) {
_mesa_glsl_error(& loc, state, "unknown type '%s' in subroutine function definition", decl->identifier);
}
+
+ for (int i = 0; i < state->num_subroutine_types; i++) {
+ ir_function *fn = state->subroutine_types[i];
+ ir_function_signature *tsig = NULL;
+
+ if (strcmp(fn->name, decl->identifier))
+ continue;
+
+ tsig = fn->matching_signature(state, &sig->parameters,
+ false);
+ if (!tsig) {
+ _mesa_glsl_error(& loc, state, "subroutine type mismatch '%s' - signatures do not match\n", decl->identifier);
+ } else {
+ if (tsig->return_type != sig->return_type) {
+ _mesa_glsl_error(& loc, state, "subroutine type mismatch '%s' - return types do not match\n", decl->identifier);
+ }
+ }
+ }
f->subroutine_types[idx++] = type;
}
state->subroutines = (ir_function **)reralloc(state, state->subroutines,
--
2.5.5
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