[Mesa-dev] [PATCH] glsl: produce a linker error for a subroutine uniform with no functions.
Dave Airlie
airlied at gmail.com
Fri May 6 01:38:05 UTC 2016
From: Dave Airlie <airlied at redhat.com>
If a subroutine uniform is declared with no functions backing it,
that isn't legal, so we should fail to link.
Fixes:
GL43-CTS.shader_subroutine.subroutine_uniform_wo_matching_subroutines
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/compiler/glsl/linker.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 9c72478..daf9016 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3056,6 +3056,10 @@ link_calculate_subroutine_compat(struct gl_shader_program *prog)
continue;
count = 0;
+ if (sh->NumSubroutineFunctions == 0) {
+ linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name);
+ continue;
+ }
for (unsigned f = 0; f < sh->NumSubroutineFunctions; f++) {
struct gl_subroutine_function *fn = &sh->SubroutineFunctions[f];
for (int k = 0; k < fn->num_compat_types; k++) {
--
2.5.5
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