[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon May 9 12:36:48 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #26 from Karol Herbst <freedesktop at karolherbst.de> ---
(In reply to kilobug from comment #25)
> Perhaps it's due to LLVM version, for the Intel vs radeonsi ? I tried with
> llvm 3.8, and some of OpenGL 4.2 extensions require llvm 3.9... but I've to
> admit it scares me a bit to recompile llvm and all of mesa with an
> experimental llvm... I'll see what I can do.
>
> And yeah, I'm a bit disappointed by how Larian handled the Linux version...
> they made us wait for years (despite us backing the game on Kickstarter
> because it advertised Linux support) and then they deliver this buggy thing
> that uses non-standard OpenGL extensions, and stop support :/ But well...
> I've full faith that radeonsi will one day support it, Mesa devs are amazing
> :)
Well there are simple hacks now to get divinity running.
https://github.com/karolherbst/mesa/commit/aad2543bf6cfbd7df795d836e5ff4ec8686e4fdf
(by Laurent Carlier)
and
https://gist.github.com/karolherbst/b279233f8b13c9db1f3e1e57c6ecfbd2
(by Kenneth Graunke)
recent mesa master + both patches + forcing gl 4.2 + forcing glsl 420 should
work for you.
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