[Mesa-dev] [PATCH 1/2] i965: Reduce the SIMD8 GS push constant threshold from 32 to 24.
Michael Schellenberger Costa
mschellenbergercosta at googlemail.com
Tue May 10 10:28:29 UTC 2016
Hi Kenneth,
can you update the comment too?
Michael
Am 10.05.2016 um 09:46 schrieb Kenneth Graunke:
> Three Shadow of Mordor geometry shaders increase by a single
> instruction, but the number of spills/fills in Orbital Explorer
> is reduced from 194:1279 -> 82:454. No other programs are affected.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index ce3e00b..332e382 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -5155,7 +5155,7 @@ fs_visitor::setup_gs_payload()
> }
>
> /* Use a maximum of 32 registers for push-model inputs. */
> - const unsigned max_push_components = 32;
> + const unsigned max_push_components = 24;
>
> /* If pushing our inputs would take too many registers, reduce the URB read
> * length (which is in HWords, or 8 registers), and resort to pulling.
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