[Mesa-dev] [PATCH] egl: Check if API is supported when using eglBindAPI.
Daniel Stone
daniel at fooishbar.org
Fri May 13 16:09:30 UTC 2016
Hi,
On 13 May 2016 at 17:03, Plamena Manolova <plamena.manolova at intel.com> wrote:
> @@ -444,6 +444,8 @@ _eglCreateAPIsString(_EGLDisplay *dpy)
> strcat(dpy->ClientAPIsString, "OpenVG ");
>
> assert(strlen(dpy->ClientAPIsString) < sizeof(dpy->ClientAPIsString));
> +
> + _eglGlobal.ClientAPIsString = dpy->ClientAPIsString;
What happens when the display is destroyed and this is freed? Or when
different displays have different supported APIs?
> @@ -69,7 +70,26 @@ struct _egl_thread_info
> static inline EGLBoolean
> _eglIsApiValid(EGLenum api)
> {
> - return (api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API);
> + char *api_string;
> + switch (api) {
> + case EGL_OPENGL_API:
> + api_string = "OpenGL";
> + break;
> + case EGL_OPENGL_ES_API:
> + api_string = "OpenGL_ES";
> + break;
> + case EGL_OPENVG_API:
> + api_string = "OpenVG";
> + break;
> + default:
> + return EGL_FALSE;
> + break;
> + }
> +
> + if (strstr(api_string, _eglGlobal.ClientAPIsString))
> + return EGL_TRUE;
> + else
> + return EGL_FALSE;
This is trivially broken: it returns TRUE if a display only supports
OpenGL ES, but you request to bind OpenGL.
Cheers,
Daniel
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