[Mesa-dev] [PATCH] egl: Check if API is supported when using eglBindAPI.
Manolova, Plamena
plamena.manolova at intel.com
Fri May 13 17:12:50 UTC 2016
Hi Daniel,
Thanks for reviewing!
On Fri, May 13, 2016 at 5:09 PM, Daniel Stone <daniel at fooishbar.org> wrote:
> Hi,
>
> On 13 May 2016 at 17:03, Plamena Manolova <plamena.manolova at intel.com>
> wrote:
> > @@ -444,6 +444,8 @@ _eglCreateAPIsString(_EGLDisplay *dpy)
> > strcat(dpy->ClientAPIsString, "OpenVG ");
> >
> > assert(strlen(dpy->ClientAPIsString) <
> sizeof(dpy->ClientAPIsString));
> > +
> > + _eglGlobal.ClientAPIsString = dpy->ClientAPIsString;
>
> What happens when the display is destroyed and this is freed? Or when
> different displays have different supported APIs?
>
You're right this would cause trouble. I think we have two alternatives
here:
1: We could copy the string, but that wouldn't address the case in which
different displays have different APIs.
2: We could fetch the current context and use the ClientAPIsString of the
display associated with it. If there's no current
context we could simply return EGL_FALSE since we'll have no way of
verifying whether the API is supported.
>
> > @@ -69,7 +70,26 @@ struct _egl_thread_info
> > static inline EGLBoolean
> > _eglIsApiValid(EGLenum api)
> > {
> > - return (api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API);
> > + char *api_string;
> > + switch (api) {
> > + case EGL_OPENGL_API:
> > + api_string = "OpenGL";
> > + break;
> > + case EGL_OPENGL_ES_API:
> > + api_string = "OpenGL_ES";
> > + break;
> > + case EGL_OPENVG_API:
> > + api_string = "OpenVG";
> > + break;
> > + default:
> > + return EGL_FALSE;
> > + break;
> > + }
> > +
> > + if (strstr(api_string, _eglGlobal.ClientAPIsString))
> > + return EGL_TRUE;
> > + else
> > + return EGL_FALSE;
>
> This is trivially broken: it returns TRUE if a display only supports
> OpenGL ES, but you request to bind OpenGL.
>
>
Thank you for catching this! Silly mistake on my part.
> Cheers,
> Daniel
>
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