[Mesa-dev] [PATCH v2 1/8] nvc0: bind images on fragment and compute shaders for Fermi
Ilia Mirkin
imirkin at alum.mit.edu
Mon May 16 19:25:12 UTC 2016
On Mon, May 16, 2016 at 3:10 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> + if (mt->layout_3d) {
> + address += nvc0_mt_zslice_offset(mt, view->u.tex.level, z);
> + if (depth >= 1) {
lvl->tile_mode & 0xf00
The issue is when there's 3d tiling, I think. If it's not tiled,
should be fine no? (Does not trying to do 3d tiling in nvc0_miptree.c
not fix the 3d tests?)
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