[Mesa-dev] [PATCH v2 1/8] nvc0: bind images on fragment and compute shaders for Fermi

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon May 16 19:27:26 UTC 2016



On 05/16/2016 09:25 PM, Ilia Mirkin wrote:
> On Mon, May 16, 2016 at 3:10 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> +            if (mt->layout_3d) {
>> +               address += nvc0_mt_zslice_offset(mt, view->u.tex.level, z);
>> +               if (depth >= 1) {
>
> lvl->tile_mode & 0xf00
>
> The issue is when there's 3d tiling, I think. If it's not tiled,
> should be fine no? (Does not trying to do 3d tiling in nvc0_miptree.c
> not fix the 3d tests?)
>

I'll try this yeah, but right now all 3D tests fail...


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