[Mesa-dev] [PATCH v2 1/8] nvc0: bind images on fragment and compute shaders for Fermi

Ilia Mirkin imirkin at alum.mit.edu
Mon May 16 19:28:25 UTC 2016


On Mon, May 16, 2016 at 3:27 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
>
> On 05/16/2016 09:25 PM, Ilia Mirkin wrote:
>>
>> On Mon, May 16, 2016 at 3:10 PM, Samuel Pitoiset
>> <samuel.pitoiset at gmail.com> wrote:
>>>
>>> +            if (mt->layout_3d) {
>>> +               address += nvc0_mt_zslice_offset(mt, view->u.tex.level,
>>> z);
>>> +               if (depth >= 1) {
>>
>>
>> lvl->tile_mode & 0xf00
>>
>> The issue is when there's 3d tiling, I think. If it's not tiled,
>> should be fine no? (Does not trying to do 3d tiling in nvc0_miptree.c
>> not fix the 3d tests?)
>>
>
> I'll try this yeah, but right now all 3D tests fail...

We start depth-tiling as soon as depth > 1 :)


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