[Mesa-dev] [PATCH 5/5] glsl: make reserved_varying_slot() static
Timothy Arceri
timothy.arceri at collabora.com
Tue May 17 03:19:42 UTC 2016
---
src/compiler/glsl/link_varyings.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 0a54559..c60ee97 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -1898,7 +1898,7 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
* 64 bit map. Per-vertex and per-patch both have separate location domains
* with a max of MAX_VARYING.
*/
-uint64_t
+static uint64_t
reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
{
assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
--
2.5.5
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