[Mesa-dev] [PATCH 1/5] glsl: fix location and component packing validation on patchs
Dave Airlie
airlied at gmail.com
Tue May 17 03:29:30 UTC 2016
On 17 May 2016 at 13:19, Timothy Arceri <timothy.arceri at collabora.com> wrote:
> These varyings have a separate location domain from per-vertex varyings
> and need to be handled separately.
I hit a crash in here hacking on CTS this morning (I was force
enabling enhanced_layouts
for lols).
This series looks good to me.
Reviewed-by: Dave Airlie <airlied at redhat.com>
> ---
> src/compiler/glsl/link_varyings.cpp | 3 ++-
> src/compiler/shader_enums.h | 1 +
> 2 files changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
> index 003b9d4..572aba9 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -350,7 +350,8 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
> gl_shader *producer, gl_shader *consumer)
> {
> glsl_symbol_table parameters;
> - ir_variable *explicit_locations[MAX_VARYING][4] = { {NULL, NULL} };
> + ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
> + { {NULL, NULL} };
>
> /* Find all shader outputs in the "producer" stage.
> */
> diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
> index e93345d..df3124e 100644
> --- a/src/compiler/shader_enums.h
> +++ b/src/compiler/shader_enums.h
> @@ -255,6 +255,7 @@ typedef enum
> #define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING)
> #define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
> #define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
> +#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
>
> const char *gl_varying_slot_name(gl_varying_slot slot);
>
> --
> 2.5.5
>
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