[Mesa-dev] [PATCH] i965/fs: Add an allow_spilling flag to brw_compile_fs

Francisco Jerez currojerez at riseup.net
Tue May 17 04:04:57 UTC 2016


Jason Ekstrand <jason at jlekstrand.net> writes:

> On May 16, 2016 6:44 PM, "Francisco Jerez" <currojerez at riseup.net> wrote:
>>
>> Jason Ekstrand <jason at jlekstrand.net> writes:
>>
>> > This allows us to disable spilling for blorp shaders since blorp state
>> > setup doesn't handle spilling.  Without this, blorp faisl hard if you
> run
>> > with INTEL_DEBUG=spill.
>> >
>> > Cc: Curro <currojerez at riseup.net>
>>
>> Reviewed-by: Francisco Jerez <currojerez at riseup.net>
>
> Did you test it?  One of is probably should. :-p
>
I've just done a full piglit run on SKL with INTEL_DEBUG=spill_fs and
this patch applied on top of my spilling fixes.  Didn't notice any
regressions so feel free to add my:

Tested-by: Francisco Jerez <currojerez at riseup.net>

>> > ---
>> >  src/intel/vulkan/anv_pipeline.c                   |  3 ++-
>> >  src/mesa/drivers/dri/i965/brw_blorp.c             |  2 +-
>> >  src/mesa/drivers/dri/i965/brw_compiler.h          |  1 +
>> >  src/mesa/drivers/dri/i965/brw_fs.cpp              | 29
> +++++++++++++----------
>> >  src/mesa/drivers/dri/i965/brw_fs.h                |  6 ++---
>> >  src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp |  4 ++--
>> >  src/mesa/drivers/dri/i965/brw_wm.c                |  3 ++-
>> >  7 files changed, 28 insertions(+), 20 deletions(-)
>> >
>> > diff --git a/src/intel/vulkan/anv_pipeline.c
> b/src/intel/vulkan/anv_pipeline.c
>> > index a8e31b1..7d265d8 100644
>> > --- a/src/intel/vulkan/anv_pipeline.c
>> > +++ b/src/intel/vulkan/anv_pipeline.c
>> > @@ -675,7 +675,8 @@ anv_pipeline_compile_fs(struct anv_pipeline
> *pipeline,
>> >        unsigned code_size;
>> >        const unsigned *shader_code =
>> >           brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
>> > -                        NULL, -1, -1, pipeline->use_repclear,
> &code_size, NULL);
>> > +                        NULL, -1, -1, true, pipeline->use_repclear,
>> > +                        &code_size, NULL);
>> >        if (shader_code == NULL) {
>> >           ralloc_free(mem_ctx);
>> >           return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
>> > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c
> b/src/mesa/drivers/dri/i965/brw_blorp.c
>> > index 09a0fd1..9590968 100644
>> > --- a/src/mesa/drivers/dri/i965/brw_blorp.c
>> > +++ b/src/mesa/drivers/dri/i965/brw_blorp.c
>> > @@ -223,7 +223,7 @@ brw_blorp_compile_nir_shader(struct brw_context
> *brw, struct nir_shader *nir,
>> >
>> >     const unsigned *program =
>> >        brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data,
> nir,
>> > -                     NULL, -1, -1, use_repclear, program_size, NULL);
>> > +                     NULL, -1, -1, false, use_repclear, program_size,
> NULL);
>> >
>> >     /* Copy the relavent bits of wm_prog_data over into the blorp prog
> data */
>> >     prog_data->dispatch_8 = wm_prog_data.dispatch_8;
>> > diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h
> b/src/mesa/drivers/dri/i965/brw_compiler.h
>> > index a2148ae..15f32be 100644
>> > --- a/src/mesa/drivers/dri/i965/brw_compiler.h
>> > +++ b/src/mesa/drivers/dri/i965/brw_compiler.h
>> > @@ -789,6 +789,7 @@ brw_compile_fs(const struct brw_compiler *compiler,
> void *log_data,
>> >                 struct gl_program *prog,
>> >                 int shader_time_index8,
>> >                 int shader_time_index16,
>> > +               bool allow_spilling,
>> >                 bool use_rep_send,
>> >                 unsigned *final_assembly_size,
>> >                 char **error_str);
>> > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp
> b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> > index 2de5533..55d10fc 100644
>> > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> > @@ -5462,7 +5462,7 @@ fs_visitor::fixup_3src_null_dest()
>> >  }
>> >
>> >  void
>> > -fs_visitor::allocate_registers()
>> > +fs_visitor::allocate_registers(bool allow_spilling)
>> >  {
>> >     bool allocated_without_spills;
>> >
>> > @@ -5472,6 +5472,8 @@ fs_visitor::allocate_registers()
>> >        SCHEDULE_PRE_LIFO,
>> >     };
>> >
>> > +   bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS);
>> > +
>> >     /* Try each scheduling heuristic to see if it can successfully
> register
>> >      * allocate without spilling.  They should be ordered by decreasing
>> >      * performance but increasing likelihood of allocating.
>> > @@ -5483,7 +5485,7 @@ fs_visitor::allocate_registers()
>> >           assign_regs_trivial();
>> >           allocated_without_spills = true;
>> >        } else {
>> > -         allocated_without_spills = assign_regs(false);
>> > +         allocated_without_spills = assign_regs(false, spill_all);
>> >        }
>> >        if (allocated_without_spills)
>> >           break;
>> > @@ -5508,12 +5510,14 @@ fs_visitor::allocate_registers()
>> >        /* Since we're out of heuristics, just go spill registers until
> we
>> >         * get an allocation.
>> >         */
>> > -      while (!assign_regs(true)) {
>> > +      while (!assign_regs(true, spill_all)) {
>> >           if (failed)
>> >              break;
>> >        }
>> >     }
>> >
>> > +   assert(last_scratch == 0 || allow_spilling);
>> > +
>> >     /* This must come after all optimization and register allocation,
> since
>> >      * it inserts dead code that happens to have side effects, and it
> does
>> >      * so based on the actual physical registers in use.
>> > @@ -5559,7 +5563,7 @@ fs_visitor::run_vs(gl_clip_plane *clip_planes)
>> >     assign_vs_urb_setup();
>> >
>> >     fixup_3src_null_dest();
>> > -   allocate_registers();
>> > +   allocate_registers(true);
>> >
>> >     return !failed;
>> >  }
>> > @@ -5641,7 +5645,7 @@ fs_visitor::run_tcs_single_patch()
>> >     assign_tcs_single_patch_urb_setup();
>> >
>> >     fixup_3src_null_dest();
>> > -   allocate_registers();
>> > +   allocate_registers(true);
>> >
>> >     return !failed;
>> >  }
>> > @@ -5675,7 +5679,7 @@ fs_visitor::run_tes()
>> >     assign_tes_urb_setup();
>> >
>> >     fixup_3src_null_dest();
>> > -   allocate_registers();
>> > +   allocate_registers(true);
>> >
>> >     return !failed;
>> >  }
>> > @@ -5724,13 +5728,13 @@ fs_visitor::run_gs()
>> >     assign_gs_urb_setup();
>> >
>> >     fixup_3src_null_dest();
>> > -   allocate_registers();
>> > +   allocate_registers(true);
>> >
>> >     return !failed;
>> >  }
>> >
>> >  bool
>> > -fs_visitor::run_fs(bool do_rep_send)
>> > +fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
>> >  {
>> >     brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *)
> this->prog_data;
>> >     brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
>> > @@ -5794,7 +5798,7 @@ fs_visitor::run_fs(bool do_rep_send)
>> >        assign_urb_setup();
>> >
>> >        fixup_3src_null_dest();
>> > -      allocate_registers();
>> > +      allocate_registers(allow_spilling);
>> >
>> >        if (failed)
>> >           return false;
>> > @@ -5837,7 +5841,7 @@ fs_visitor::run_cs()
>> >     assign_curb_setup();
>> >
>> >     fixup_3src_null_dest();
>> > -   allocate_registers();
>> > +   allocate_registers(true);
>> >
>> >     if (failed)
>> >        return false;
>> > @@ -5962,6 +5966,7 @@ brw_compile_fs(const struct brw_compiler
> *compiler, void *log_data,
>> >                 const nir_shader *src_shader,
>> >                 struct gl_program *prog,
>> >                 int shader_time_index8, int shader_time_index16,
>> > +               bool allow_spilling,
>> >                 bool use_rep_send,
>> >                 unsigned *final_assembly_size,
>> >                 char **error_str)
>> > @@ -6005,7 +6010,7 @@ brw_compile_fs(const struct brw_compiler
> *compiler, void *log_data,
>> >     fs_visitor v8(compiler, log_data, mem_ctx, key,
>> >                   &prog_data->base, prog, shader, 8,
>> >                   shader_time_index8);
>> > -   if (!v8.run_fs(false /* do_rep_send */)) {
>> > +   if (!v8.run_fs(allow_spilling, false /* do_rep_send */)) {
>> >        if (error_str)
>> >           *error_str = ralloc_strdup(mem_ctx, v8.fail_msg);
>> >
>> > @@ -6023,7 +6028,7 @@ brw_compile_fs(const struct brw_compiler
> *compiler, void *log_data,
>> >                       &prog_data->base, prog, shader, 16,
>> >                       shader_time_index16);
>> >        v16.import_uniforms(&v8);
>> > -      if (!v16.run_fs(use_rep_send)) {
>> > +      if (!v16.run_fs(allow_spilling, use_rep_send)) {
>> >           compiler->shader_perf_log(log_data,
>> >                                     "SIMD16 shader failed to compile:
> %s",
>> >                                     v16.fail_msg);
>> > diff --git a/src/mesa/drivers/dri/i965/brw_fs.h
> b/src/mesa/drivers/dri/i965/brw_fs.h
>> > index d4eb8fb..b6fe564 100644
>> > --- a/src/mesa/drivers/dri/i965/brw_fs.h
>> > +++ b/src/mesa/drivers/dri/i965/brw_fs.h
>> > @@ -105,14 +105,14 @@ public:
>> >                                     uint32_t const_offset);
>> >     void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);
>> >
>> > -   bool run_fs(bool do_rep_send);
>> > +   bool run_fs(bool allow_spilling, bool do_rep_send);
>> >     bool run_vs(gl_clip_plane *clip_planes);
>> >     bool run_tcs_single_patch();
>> >     bool run_tes();
>> >     bool run_gs();
>> >     bool run_cs();
>> >     void optimize();
>> > -   void allocate_registers();
>> > +   void allocate_registers(bool allow_spilling);
>> >     void setup_fs_payload_gen4();
>> >     void setup_fs_payload_gen6();
>> >     void setup_vs_payload();
>> > @@ -127,7 +127,7 @@ public:
>> >     void assign_tcs_single_patch_urb_setup();
>> >     void assign_tes_urb_setup();
>> >     void assign_gs_urb_setup();
>> > -   bool assign_regs(bool allow_spilling);
>> > +   bool assign_regs(bool allow_spilling, bool spill_all);
>> >     void assign_regs_trivial();
>> >     void calculate_payload_ranges(int payload_node_count,
>> >                                   int *payload_last_use_ip);
>> > diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
>> > index 2347cd5..e65f73b 100644
>> > --- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
>> > +++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
>> > @@ -542,7 +542,7 @@ setup_mrf_hack_interference(fs_visitor *v, struct
> ra_graph *g,
>> >  }
>> >
>> >  bool
>> > -fs_visitor::assign_regs(bool allow_spilling)
>> > +fs_visitor::assign_regs(bool allow_spilling, bool spill_all)
>> >  {
>> >     /* Most of this allocation was written for a reg_width of 1
>> >      * (dispatch_width == 8).  In extending to SIMD16, the code was
>> > @@ -668,7 +668,7 @@ fs_visitor::assign_regs(bool allow_spilling)
>> >     }
>> >
>> >     /* Debug of register spilling: Go spill everything. */
>> > -   if (unlikely(INTEL_DEBUG & DEBUG_SPILL_FS)) {
>> > +   if (unlikely(spill_all)) {
>> >        int reg = choose_spill_reg(g);
>> >
>> >        if (reg != -1) {
>> > diff --git a/src/mesa/drivers/dri/i965/brw_wm.c
> b/src/mesa/drivers/dri/i965/brw_wm.c
>> > index 395b0b8..8af1ff7 100644
>> > --- a/src/mesa/drivers/dri/i965/brw_wm.c
>> > +++ b/src/mesa/drivers/dri/i965/brw_wm.c
>> > @@ -137,7 +137,8 @@ brw_codegen_wm_prog(struct brw_context *brw,
>> >     program = brw_compile_fs(brw->intelScreen->compiler, brw, mem_ctx,
>> >                              key, &prog_data, fp->program.Base.nir,
>> >                              &fp->program.Base, st_index8, st_index16,
>> > -                            brw->use_rep_send, &program_size,
> &error_str);
>> > +                            true, brw->use_rep_send,
>> > +                            &program_size, &error_str);
>> >     if (program == NULL) {
>> >        if (prog) {
>> >           prog->LinkStatus = false;
>> > --
>> > 2.5.0.400.gff86faf
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