[Mesa-dev] [PATCH] i965/fs: Add an allow_spilling flag to brw_compile_fs
Jason Ekstrand
jason at jlekstrand.net
Tue May 17 17:21:36 UTC 2016
On Mon, May 16, 2016 at 9:04 PM, Francisco Jerez <currojerez at riseup.net>
wrote:
> Jason Ekstrand <jason at jlekstrand.net> writes:
>
> > On May 16, 2016 6:44 PM, "Francisco Jerez" <currojerez at riseup.net>
> wrote:
> >>
> >> Jason Ekstrand <jason at jlekstrand.net> writes:
> >>
> >> > This allows us to disable spilling for blorp shaders since blorp state
> >> > setup doesn't handle spilling. Without this, blorp faisl hard if you
> > run
> >> > with INTEL_DEBUG=spill.
> >> >
> >> > Cc: Curro <currojerez at riseup.net>
> >>
> >> Reviewed-by: Francisco Jerez <currojerez at riseup.net>
> >
> > Did you test it? One of is probably should. :-p
> >
> I've just done a full piglit run on SKL with INTEL_DEBUG=spill_fs and
> this patch applied on top of my spilling fixes. Didn't notice any
> regressions so feel free to add my:
>
> Tested-by: Francisco Jerez <currojerez at riseup.net>
>
Thanks for both review and testing! Pushed.
--Jason
>
> >> > ---
> >> > src/intel/vulkan/anv_pipeline.c | 3 ++-
> >> > src/mesa/drivers/dri/i965/brw_blorp.c | 2 +-
> >> > src/mesa/drivers/dri/i965/brw_compiler.h | 1 +
> >> > src/mesa/drivers/dri/i965/brw_fs.cpp | 29
> > +++++++++++++----------
> >> > src/mesa/drivers/dri/i965/brw_fs.h | 6 ++---
> >> > src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 4 ++--
> >> > src/mesa/drivers/dri/i965/brw_wm.c | 3 ++-
> >> > 7 files changed, 28 insertions(+), 20 deletions(-)
> >> >
> >> > diff --git a/src/intel/vulkan/anv_pipeline.c
> > b/src/intel/vulkan/anv_pipeline.c
> >> > index a8e31b1..7d265d8 100644
> >> > --- a/src/intel/vulkan/anv_pipeline.c
> >> > +++ b/src/intel/vulkan/anv_pipeline.c
> >> > @@ -675,7 +675,8 @@ anv_pipeline_compile_fs(struct anv_pipeline
> > *pipeline,
> >> > unsigned code_size;
> >> > const unsigned *shader_code =
> >> > brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data,
> nir,
> >> > - NULL, -1, -1, pipeline->use_repclear,
> > &code_size, NULL);
> >> > + NULL, -1, -1, true, pipeline->use_repclear,
> >> > + &code_size, NULL);
> >> > if (shader_code == NULL) {
> >> > ralloc_free(mem_ctx);
> >> > return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
> >> > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c
> > b/src/mesa/drivers/dri/i965/brw_blorp.c
> >> > index 09a0fd1..9590968 100644
> >> > --- a/src/mesa/drivers/dri/i965/brw_blorp.c
> >> > +++ b/src/mesa/drivers/dri/i965/brw_blorp.c
> >> > @@ -223,7 +223,7 @@ brw_blorp_compile_nir_shader(struct brw_context
> > *brw, struct nir_shader *nir,
> >> >
> >> > const unsigned *program =
> >> > brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data,
> > nir,
> >> > - NULL, -1, -1, use_repclear, program_size, NULL);
> >> > + NULL, -1, -1, false, use_repclear, program_size,
> > NULL);
> >> >
> >> > /* Copy the relavent bits of wm_prog_data over into the blorp prog
> > data */
> >> > prog_data->dispatch_8 = wm_prog_data.dispatch_8;
> >> > diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h
> > b/src/mesa/drivers/dri/i965/brw_compiler.h
> >> > index a2148ae..15f32be 100644
> >> > --- a/src/mesa/drivers/dri/i965/brw_compiler.h
> >> > +++ b/src/mesa/drivers/dri/i965/brw_compiler.h
> >> > @@ -789,6 +789,7 @@ brw_compile_fs(const struct brw_compiler
> *compiler,
> > void *log_data,
> >> > struct gl_program *prog,
> >> > int shader_time_index8,
> >> > int shader_time_index16,
> >> > + bool allow_spilling,
> >> > bool use_rep_send,
> >> > unsigned *final_assembly_size,
> >> > char **error_str);
> >> > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp
> > b/src/mesa/drivers/dri/i965/brw_fs.cpp
> >> > index 2de5533..55d10fc 100644
> >> > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> >> > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> >> > @@ -5462,7 +5462,7 @@ fs_visitor::fixup_3src_null_dest()
> >> > }
> >> >
> >> > void
> >> > -fs_visitor::allocate_registers()
> >> > +fs_visitor::allocate_registers(bool allow_spilling)
> >> > {
> >> > bool allocated_without_spills;
> >> >
> >> > @@ -5472,6 +5472,8 @@ fs_visitor::allocate_registers()
> >> > SCHEDULE_PRE_LIFO,
> >> > };
> >> >
> >> > + bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS);
> >> > +
> >> > /* Try each scheduling heuristic to see if it can successfully
> > register
> >> > * allocate without spilling. They should be ordered by
> decreasing
> >> > * performance but increasing likelihood of allocating.
> >> > @@ -5483,7 +5485,7 @@ fs_visitor::allocate_registers()
> >> > assign_regs_trivial();
> >> > allocated_without_spills = true;
> >> > } else {
> >> > - allocated_without_spills = assign_regs(false);
> >> > + allocated_without_spills = assign_regs(false, spill_all);
> >> > }
> >> > if (allocated_without_spills)
> >> > break;
> >> > @@ -5508,12 +5510,14 @@ fs_visitor::allocate_registers()
> >> > /* Since we're out of heuristics, just go spill registers until
> > we
> >> > * get an allocation.
> >> > */
> >> > - while (!assign_regs(true)) {
> >> > + while (!assign_regs(true, spill_all)) {
> >> > if (failed)
> >> > break;
> >> > }
> >> > }
> >> >
> >> > + assert(last_scratch == 0 || allow_spilling);
> >> > +
> >> > /* This must come after all optimization and register allocation,
> > since
> >> > * it inserts dead code that happens to have side effects, and it
> > does
> >> > * so based on the actual physical registers in use.
> >> > @@ -5559,7 +5563,7 @@ fs_visitor::run_vs(gl_clip_plane *clip_planes)
> >> > assign_vs_urb_setup();
> >> >
> >> > fixup_3src_null_dest();
> >> > - allocate_registers();
> >> > + allocate_registers(true);
> >> >
> >> > return !failed;
> >> > }
> >> > @@ -5641,7 +5645,7 @@ fs_visitor::run_tcs_single_patch()
> >> > assign_tcs_single_patch_urb_setup();
> >> >
> >> > fixup_3src_null_dest();
> >> > - allocate_registers();
> >> > + allocate_registers(true);
> >> >
> >> > return !failed;
> >> > }
> >> > @@ -5675,7 +5679,7 @@ fs_visitor::run_tes()
> >> > assign_tes_urb_setup();
> >> >
> >> > fixup_3src_null_dest();
> >> > - allocate_registers();
> >> > + allocate_registers(true);
> >> >
> >> > return !failed;
> >> > }
> >> > @@ -5724,13 +5728,13 @@ fs_visitor::run_gs()
> >> > assign_gs_urb_setup();
> >> >
> >> > fixup_3src_null_dest();
> >> > - allocate_registers();
> >> > + allocate_registers(true);
> >> >
> >> > return !failed;
> >> > }
> >> >
> >> > bool
> >> > -fs_visitor::run_fs(bool do_rep_send)
> >> > +fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
> >> > {
> >> > brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *)
> > this->prog_data;
> >> > brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
> >> > @@ -5794,7 +5798,7 @@ fs_visitor::run_fs(bool do_rep_send)
> >> > assign_urb_setup();
> >> >
> >> > fixup_3src_null_dest();
> >> > - allocate_registers();
> >> > + allocate_registers(allow_spilling);
> >> >
> >> > if (failed)
> >> > return false;
> >> > @@ -5837,7 +5841,7 @@ fs_visitor::run_cs()
> >> > assign_curb_setup();
> >> >
> >> > fixup_3src_null_dest();
> >> > - allocate_registers();
> >> > + allocate_registers(true);
> >> >
> >> > if (failed)
> >> > return false;
> >> > @@ -5962,6 +5966,7 @@ brw_compile_fs(const struct brw_compiler
> > *compiler, void *log_data,
> >> > const nir_shader *src_shader,
> >> > struct gl_program *prog,
> >> > int shader_time_index8, int shader_time_index16,
> >> > + bool allow_spilling,
> >> > bool use_rep_send,
> >> > unsigned *final_assembly_size,
> >> > char **error_str)
> >> > @@ -6005,7 +6010,7 @@ brw_compile_fs(const struct brw_compiler
> > *compiler, void *log_data,
> >> > fs_visitor v8(compiler, log_data, mem_ctx, key,
> >> > &prog_data->base, prog, shader, 8,
> >> > shader_time_index8);
> >> > - if (!v8.run_fs(false /* do_rep_send */)) {
> >> > + if (!v8.run_fs(allow_spilling, false /* do_rep_send */)) {
> >> > if (error_str)
> >> > *error_str = ralloc_strdup(mem_ctx, v8.fail_msg);
> >> >
> >> > @@ -6023,7 +6028,7 @@ brw_compile_fs(const struct brw_compiler
> > *compiler, void *log_data,
> >> > &prog_data->base, prog, shader, 16,
> >> > shader_time_index16);
> >> > v16.import_uniforms(&v8);
> >> > - if (!v16.run_fs(use_rep_send)) {
> >> > + if (!v16.run_fs(allow_spilling, use_rep_send)) {
> >> > compiler->shader_perf_log(log_data,
> >> > "SIMD16 shader failed to compile:
> > %s",
> >> > v16.fail_msg);
> >> > diff --git a/src/mesa/drivers/dri/i965/brw_fs.h
> > b/src/mesa/drivers/dri/i965/brw_fs.h
> >> > index d4eb8fb..b6fe564 100644
> >> > --- a/src/mesa/drivers/dri/i965/brw_fs.h
> >> > +++ b/src/mesa/drivers/dri/i965/brw_fs.h
> >> > @@ -105,14 +105,14 @@ public:
> >> > uint32_t const_offset);
> >> > void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);
> >> >
> >> > - bool run_fs(bool do_rep_send);
> >> > + bool run_fs(bool allow_spilling, bool do_rep_send);
> >> > bool run_vs(gl_clip_plane *clip_planes);
> >> > bool run_tcs_single_patch();
> >> > bool run_tes();
> >> > bool run_gs();
> >> > bool run_cs();
> >> > void optimize();
> >> > - void allocate_registers();
> >> > + void allocate_registers(bool allow_spilling);
> >> > void setup_fs_payload_gen4();
> >> > void setup_fs_payload_gen6();
> >> > void setup_vs_payload();
> >> > @@ -127,7 +127,7 @@ public:
> >> > void assign_tcs_single_patch_urb_setup();
> >> > void assign_tes_urb_setup();
> >> > void assign_gs_urb_setup();
> >> > - bool assign_regs(bool allow_spilling);
> >> > + bool assign_regs(bool allow_spilling, bool spill_all);
> >> > void assign_regs_trivial();
> >> > void calculate_payload_ranges(int payload_node_count,
> >> > int *payload_last_use_ip);
> >> > diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> > b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> >> > index 2347cd5..e65f73b 100644
> >> > --- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> >> > +++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> >> > @@ -542,7 +542,7 @@ setup_mrf_hack_interference(fs_visitor *v, struct
> > ra_graph *g,
> >> > }
> >> >
> >> > bool
> >> > -fs_visitor::assign_regs(bool allow_spilling)
> >> > +fs_visitor::assign_regs(bool allow_spilling, bool spill_all)
> >> > {
> >> > /* Most of this allocation was written for a reg_width of 1
> >> > * (dispatch_width == 8). In extending to SIMD16, the code was
> >> > @@ -668,7 +668,7 @@ fs_visitor::assign_regs(bool allow_spilling)
> >> > }
> >> >
> >> > /* Debug of register spilling: Go spill everything. */
> >> > - if (unlikely(INTEL_DEBUG & DEBUG_SPILL_FS)) {
> >> > + if (unlikely(spill_all)) {
> >> > int reg = choose_spill_reg(g);
> >> >
> >> > if (reg != -1) {
> >> > diff --git a/src/mesa/drivers/dri/i965/brw_wm.c
> > b/src/mesa/drivers/dri/i965/brw_wm.c
> >> > index 395b0b8..8af1ff7 100644
> >> > --- a/src/mesa/drivers/dri/i965/brw_wm.c
> >> > +++ b/src/mesa/drivers/dri/i965/brw_wm.c
> >> > @@ -137,7 +137,8 @@ brw_codegen_wm_prog(struct brw_context *brw,
> >> > program = brw_compile_fs(brw->intelScreen->compiler, brw, mem_ctx,
> >> > key, &prog_data, fp->program.Base.nir,
> >> > &fp->program.Base, st_index8, st_index16,
> >> > - brw->use_rep_send, &program_size,
> > &error_str);
> >> > + true, brw->use_rep_send,
> >> > + &program_size, &error_str);
> >> > if (program == NULL) {
> >> > if (prog) {
> >> > prog->LinkStatus = false;
> >> > --
> >> > 2.5.0.400.gff86faf
>
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