[Mesa-dev] [PATCH 04/10] i965/fs: Make emit_spill/unspill static functions taking builder as argument.

Jason Ekstrand jason at jlekstrand.net
Tue May 17 16:42:02 UTC 2016


On Mon, May 16, 2016 at 9:22 PM, Francisco Jerez <currojerez at riseup.net>
wrote:

> This seems cleaner than exposing an implementation detail of
> brw_fs_reg_allocate.cpp to the world, and will give the caller control
> over the instruction execution flags (e.g. force_writemask_all) that
> are applied to the scratch read and write instructions.
> ---
>  src/mesa/drivers/dri/i965/brw_fs.h                |  4 ---
>  src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 41
> ++++++++++++-----------
>  2 files changed, 21 insertions(+), 24 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.h
> b/src/mesa/drivers/dri/i965/brw_fs.h
> index bf30d65..53a3557 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.h
> +++ b/src/mesa/drivers/dri/i965/brw_fs.h
> @@ -211,10 +211,6 @@ public:
>     bool opt_saturate_propagation();
>     bool opt_cmod_propagation();
>     bool opt_zero_samples();
> -   void emit_unspill(bblock_t *block, fs_inst *inst, fs_reg reg,
> -                     uint32_t spill_offset, unsigned count);
> -   void emit_spill(bblock_t *block, fs_inst *inst, fs_reg reg,
> -                   uint32_t spill_offset, unsigned count);
>
>     void emit_nir_code();
>     void nir_setup_inputs();
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> index 2260147..5fc586f 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> @@ -764,16 +764,17 @@ namespace {
>     }
>  }
>
> -void
> -fs_visitor::emit_unspill(bblock_t *block, fs_inst *inst, fs_reg dst,
> -                         uint32_t spill_offset, unsigned count)
> +static void
> +emit_unspill(const fs_builder &bld, fs_reg dst,
> +             uint32_t spill_offset, unsigned count)
>  {
> +   const brw_device_info *devinfo = bld.shader->devinfo;
> +   const fs_visitor *v = static_cast<const fs_visitor *>(bld.shader);
>     unsigned reg_size = 1;
> -   if (dispatch_width == 16 && count % 2 == 0)
> +   if (v->dispatch_width == 16 && count % 2 == 0)
>        reg_size = 2;
>
> -   const fs_builder ibld = fs_builder(this, block, inst)
> -                           .group(reg_size * 8, 0);
> +   const fs_builder ibld = bld.group(reg_size * 8, 0);
>
>     for (unsigned i = 0; i < count / reg_size; i++) {
>        /* The Gen7 descriptor-based offset is 12 bits of HWORD units.
> Because
> @@ -793,7 +794,7 @@ fs_visitor::emit_unspill(bblock_t *block, fs_inst
> *inst, fs_reg dst,
>        unspill_inst->regs_written = reg_size;
>
>        if (!gen7_read) {
> -         unspill_inst->base_mrf = spill_base_mrf(this);
> +         unspill_inst->base_mrf = spill_base_mrf(bld.shader);
>

This makes the static_cast in spill_base_mrf make a bit more sense


>           unspill_inst->mlen = 1; /* header contains offset */
>        }
>
> @@ -802,17 +803,16 @@ fs_visitor::emit_unspill(bblock_t *block, fs_inst
> *inst, fs_reg dst,
>     }
>  }
>
> -void
> -fs_visitor::emit_spill(bblock_t *block, fs_inst *inst, fs_reg src,
> -                       uint32_t spill_offset, unsigned count)
> +static void
> +emit_spill(const fs_builder &bld, fs_reg src,
> +           uint32_t spill_offset, unsigned count)
>  {
> +   const fs_visitor *v = static_cast<const fs_visitor *>(bld.shader);
>     unsigned reg_size = 1;
> -   if (dispatch_width == 16 && count % 2 == 0)
> +   if (v->dispatch_width == 16 && count % 2 == 0)
>        reg_size = 2;
>
> -   const fs_builder ibld = fs_builder(this, block, inst)
> -                           .at(block, inst->next)
> -                           .group(reg_size * 8, 0);
> +   const fs_builder ibld = bld.group(reg_size * 8, 0);
>
>     for (unsigned i = 0; i < count / reg_size; i++) {
>        fs_inst *spill_inst =
> @@ -820,7 +820,7 @@ fs_visitor::emit_spill(bblock_t *block, fs_inst *inst,
> fs_reg src,
>        src.reg_offset += reg_size;
>        spill_inst->offset = spill_offset + i * reg_size * REG_SIZE;
>        spill_inst->mlen = 1 + reg_size; /* header, value */
> -      spill_inst->base_mrf = spill_base_mrf(this);
> +      spill_inst->base_mrf = spill_base_mrf(bld.shader);
>     }
>  }
>
> @@ -936,6 +936,8 @@ fs_visitor::spill_reg(int spill_reg)
>      * could just spill/unspill the GRF being accessed.
>      */
>     foreach_block_and_inst (block, fs_inst, inst, cfg) {
> +      const fs_builder ibld = fs_builder(this, block, inst);
> +
>        for (unsigned int i = 0; i < inst->sources; i++) {
>          if (inst->src[i].file == VGRF &&
>               inst->src[i].nr == spill_reg) {
> @@ -947,8 +949,7 @@ fs_visitor::spill_reg(int spill_reg)
>              inst->src[i].nr = unspill_dst.nr;
>              inst->src[i].reg_offset = 0;
>
> -            emit_unspill(block, inst, unspill_dst, subset_spill_offset,
> -                         regs_read);
> +            emit_unspill(ibld, unspill_dst, subset_spill_offset,
> regs_read);
>          }
>        }
>
> @@ -974,11 +975,11 @@ fs_visitor::spill_reg(int spill_reg)
>            * since we write back out all of the regs_written().
>           */
>          if (inst->is_partial_write())
> -            emit_unspill(block, inst, spill_src, subset_spill_offset,
> +            emit_unspill(ibld, spill_src, subset_spill_offset,
>                           inst->regs_written);
>
> -         emit_spill(block, inst, spill_src, subset_spill_offset,
> -                    inst->regs_written);
> +         emit_spill(ibld.at(block, inst->next), spill_src,
> +                    subset_spill_offset, inst->regs_written);
>        }
>     }
>
> --
> 2.7.3
>
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> mesa-dev at lists.freedesktop.org
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