[Mesa-dev] [PATCH 04/10] i965/fs: Make emit_spill/unspill static functions taking builder as argument.
Francisco Jerez
currojerez at riseup.net
Tue May 17 19:24:43 UTC 2016
Jason Ekstrand <jason at jlekstrand.net> writes:
> On Mon, May 16, 2016 at 9:22 PM, Francisco Jerez <currojerez at riseup.net>
> wrote:
>
>> This seems cleaner than exposing an implementation detail of
>> brw_fs_reg_allocate.cpp to the world, and will give the caller control
>> over the instruction execution flags (e.g. force_writemask_all) that
>> are applied to the scratch read and write instructions.
>> ---
>> src/mesa/drivers/dri/i965/brw_fs.h | 4 ---
>> src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 41
>> ++++++++++++-----------
>> 2 files changed, 21 insertions(+), 24 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.h
>> b/src/mesa/drivers/dri/i965/brw_fs.h
>> index bf30d65..53a3557 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs.h
>> +++ b/src/mesa/drivers/dri/i965/brw_fs.h
>> @@ -211,10 +211,6 @@ public:
>> bool opt_saturate_propagation();
>> bool opt_cmod_propagation();
>> bool opt_zero_samples();
>> - void emit_unspill(bblock_t *block, fs_inst *inst, fs_reg reg,
>> - uint32_t spill_offset, unsigned count);
>> - void emit_spill(bblock_t *block, fs_inst *inst, fs_reg reg,
>> - uint32_t spill_offset, unsigned count);
>>
>> void emit_nir_code();
>> void nir_setup_inputs();
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
>> b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
>> index 2260147..5fc586f 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
>> @@ -764,16 +764,17 @@ namespace {
>> }
>> }
>>
>> -void
>> -fs_visitor::emit_unspill(bblock_t *block, fs_inst *inst, fs_reg dst,
>> - uint32_t spill_offset, unsigned count)
>> +static void
>> +emit_unspill(const fs_builder &bld, fs_reg dst,
>> + uint32_t spill_offset, unsigned count)
>> {
>> + const brw_device_info *devinfo = bld.shader->devinfo;
>> + const fs_visitor *v = static_cast<const fs_visitor *>(bld.shader);
>> unsigned reg_size = 1;
>> - if (dispatch_width == 16 && count % 2 == 0)
>> + if (v->dispatch_width == 16 && count % 2 == 0)
>> reg_size = 2;
>>
>> - const fs_builder ibld = fs_builder(this, block, inst)
>> - .group(reg_size * 8, 0);
>> + const fs_builder ibld = bld.group(reg_size * 8, 0);
>>
>> for (unsigned i = 0; i < count / reg_size; i++) {
>> /* The Gen7 descriptor-based offset is 12 bits of HWORD units.
>> Because
>> @@ -793,7 +794,7 @@ fs_visitor::emit_unspill(bblock_t *block, fs_inst
>> *inst, fs_reg dst,
>> unspill_inst->regs_written = reg_size;
>>
>> if (!gen7_read) {
>> - unspill_inst->base_mrf = spill_base_mrf(this);
>> + unspill_inst->base_mrf = spill_base_mrf(bld.shader);
>>
>
> This makes the static_cast in spill_base_mrf make a bit more sense
>
Right, we either do it here and emit_spill() or in spill_max_size()
alone. Because the number of reserved registers for spilling is a
property of the shader rather than the visitor it kind of made more
sense to me to give spill_max_size() a backend_shader object, but I'm
okay either way, it's up to you.
>
>> unspill_inst->mlen = 1; /* header contains offset */
>> }
>>
>> @@ -802,17 +803,16 @@ fs_visitor::emit_unspill(bblock_t *block, fs_inst
>> *inst, fs_reg dst,
>> }
>> }
>>
>> -void
>> -fs_visitor::emit_spill(bblock_t *block, fs_inst *inst, fs_reg src,
>> - uint32_t spill_offset, unsigned count)
>> +static void
>> +emit_spill(const fs_builder &bld, fs_reg src,
>> + uint32_t spill_offset, unsigned count)
>> {
>> + const fs_visitor *v = static_cast<const fs_visitor *>(bld.shader);
>> unsigned reg_size = 1;
>> - if (dispatch_width == 16 && count % 2 == 0)
>> + if (v->dispatch_width == 16 && count % 2 == 0)
>> reg_size = 2;
>>
>> - const fs_builder ibld = fs_builder(this, block, inst)
>> - .at(block, inst->next)
>> - .group(reg_size * 8, 0);
>> + const fs_builder ibld = bld.group(reg_size * 8, 0);
>>
>> for (unsigned i = 0; i < count / reg_size; i++) {
>> fs_inst *spill_inst =
>> @@ -820,7 +820,7 @@ fs_visitor::emit_spill(bblock_t *block, fs_inst *inst,
>> fs_reg src,
>> src.reg_offset += reg_size;
>> spill_inst->offset = spill_offset + i * reg_size * REG_SIZE;
>> spill_inst->mlen = 1 + reg_size; /* header, value */
>> - spill_inst->base_mrf = spill_base_mrf(this);
>> + spill_inst->base_mrf = spill_base_mrf(bld.shader);
>> }
>> }
>>
>> @@ -936,6 +936,8 @@ fs_visitor::spill_reg(int spill_reg)
>> * could just spill/unspill the GRF being accessed.
>> */
>> foreach_block_and_inst (block, fs_inst, inst, cfg) {
>> + const fs_builder ibld = fs_builder(this, block, inst);
>> +
>> for (unsigned int i = 0; i < inst->sources; i++) {
>> if (inst->src[i].file == VGRF &&
>> inst->src[i].nr == spill_reg) {
>> @@ -947,8 +949,7 @@ fs_visitor::spill_reg(int spill_reg)
>> inst->src[i].nr = unspill_dst.nr;
>> inst->src[i].reg_offset = 0;
>>
>> - emit_unspill(block, inst, unspill_dst, subset_spill_offset,
>> - regs_read);
>> + emit_unspill(ibld, unspill_dst, subset_spill_offset,
>> regs_read);
>> }
>> }
>>
>> @@ -974,11 +975,11 @@ fs_visitor::spill_reg(int spill_reg)
>> * since we write back out all of the regs_written().
>> */
>> if (inst->is_partial_write())
>> - emit_unspill(block, inst, spill_src, subset_spill_offset,
>> + emit_unspill(ibld, spill_src, subset_spill_offset,
>> inst->regs_written);
>>
>> - emit_spill(block, inst, spill_src, subset_spill_offset,
>> - inst->regs_written);
>> + emit_spill(ibld.at(block, inst->next), spill_src,
>> + subset_spill_offset, inst->regs_written);
>> }
>> }
>>
>> --
>> 2.7.3
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
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