[Mesa-dev] [PATCH 2/2] egl: Check if API is supported when using eglBindAPI.
Ian Romanick
idr at freedesktop.org
Wed May 18 15:33:29 UTC 2016
On 05/17/2016 09:35 AM, Plamena Manolova wrote:
> According to the EGL specifications before binding an API
> we must check whether it's supported first. If not eglBindAPI
> should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
Can you provide a spec quotation?
> Signed-off-by: Plamena Manolova <plamena.manolova at intel.com>
> ---
> src/egl/main/eglcurrent.h | 33 ++++++++++++++++++++++++++++++---
> 1 file changed, 30 insertions(+), 3 deletions(-)
>
> diff --git a/src/egl/main/eglcurrent.h b/src/egl/main/eglcurrent.h
> index 1e386ac..f2e19cc 100644
> --- a/src/egl/main/eglcurrent.h
> +++ b/src/egl/main/eglcurrent.h
> @@ -32,7 +32,8 @@
> #include "c99_compat.h"
>
> #include "egltypedefs.h"
> -
> +#include "eglglobals.h"
> +#include "egldisplay.h"
>
> #ifdef __cplusplus
> extern "C" {
> @@ -62,14 +63,40 @@ struct _egl_thread_info
> EGLint CurrentAPIIndex;
> };
>
> -
> +static inline EGLBoolean
> +_eglDisplaySupportsApi(_EGLDisplay *dpy, EGLenum api)
Since this is only used internally, please use bool/true/false. Based
on my comments at the bottom, I think this function should go directly
in eglapi.c.
> +{
This is a really complex way of doing something quite simple. How about.
unsigned api_bit;
if (!dpy->Initialized)
return false:
switch (api) {
case EGL_OPENGL_API:
api_bit = EGL_OPENGL_BIT;
break;
case EGL_OPENGL_ES_API:
api_bit = EGL_OPENGL_ES_BIT |
EGL_OPENGL_ES2_BIT |
EGL_OPENGL_ES3_BIT_KHR;
break;
case EGL_OPENVG_API:
api_bit = EGL_OPENVG_BIT;
break;
default:
api_bit = 0;
break;
}
return (dpy->ClientAPIs & api_bit) != 0;
> + if (!dpy->Initialized) {
> + return EGL_FALSE;
> + } else if (api == EGL_OPENGL_API && dpy->ClientAPIs & EGL_OPENGL_BIT) {
> + return EGL_TRUE;
> + } else if (api == EGL_OPENGL_ES_API &&
> + (dpy->ClientAPIs & EGL_OPENGL_ES_BIT ||
> + dpy->ClientAPIs & EGL_OPENGL_ES2_BIT ||
> + dpy->ClientAPIs & EGL_OPENGL_ES3_BIT_KHR)) {
> + return EGL_TRUE;
> + } else if (api == EGL_OPENVG_API && dpy->ClientAPIs & EGL_OPENVG_BIT) {
> + return EGL_TRUE;
> + } else {
> + return EGL_FALSE;
> + }
> +}
> /**
> * Return true if a client API enum is recognized.
> */
> static inline EGLBoolean
> _eglIsApiValid(EGLenum api)
There's only one user of this function, and I suspect there will only
every be that one user. I would do a first patch that moves this
function into eglapi.c... maybe even just move this function into the
only caller. Then this patch would change the way it works.
> {
> - return (api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API);
> + _EGLDisplay *dpy = _eglGlobal.DisplayList;
> +
> + while (dpy) {
> + if (_eglDisplaySupportsApi(dpy, api) == EGL_TRUE)
Even without changing _eglDisplaySupportsApi to return bool, you can
drop the '== EGL_TRUE'.
> + return EGL_TRUE;
> +
> + dpy = dpy->Next;
> + }
> +
> + return EGL_FALSE;
> }
>
>
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