[Mesa-dev] [PATCH 2/2] egl: Check if API is supported when using eglBindAPI.
Manolova, Plamena
plamena.manolova at intel.com
Wed May 18 18:45:31 UTC 2016
Hi Ian,
Thanks for reviewing!
On Wed, May 18, 2016 at 4:33 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 05/17/2016 09:35 AM, Plamena Manolova wrote:
> > According to the EGL specifications before binding an API
> > we must check whether it's supported first. If not eglBindAPI
> > should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
>
> Can you provide a spec quotation?
>
https://www.khronos.org/registry/egl/sdk/docs/man/html/eglBindAPI.xhtml
"EGL_BAD_PARAMETER is generated if api is not one of the accepted tokens,
or if the
specified client API is not supported by the EGL implementation."
> Signed-off-by: Plamena Manolova <plamena.manolova at intel.com>
> > ---
> > src/egl/main/eglcurrent.h | 33 ++++++++++++++++++++++++++++++---
> > 1 file changed, 30 insertions(+), 3 deletions(-)
> >
> > diff --git a/src/egl/main/eglcurrent.h b/src/egl/main/eglcurrent.h
> > index 1e386ac..f2e19cc 100644
> > --- a/src/egl/main/eglcurrent.h
> > +++ b/src/egl/main/eglcurrent.h
> > @@ -32,7 +32,8 @@
> > #include "c99_compat.h"
> >
> > #include "egltypedefs.h"
> > -
> > +#include "eglglobals.h"
> > +#include "egldisplay.h"
> >
> > #ifdef __cplusplus
> > extern "C" {
> > @@ -62,14 +63,40 @@ struct _egl_thread_info
> > EGLint CurrentAPIIndex;
> > };
> >
> > -
> > +static inline EGLBoolean
> > +_eglDisplaySupportsApi(_EGLDisplay *dpy, EGLenum api)
>
> Since this is only used internally, please use bool/true/false. Based
> on my comments at the bottom, I think this function should go directly
> in eglapi.c.
>
> > +{
>
> This is a really complex way of doing something quite simple. How about.
>
> unsigned api_bit;
>
> if (!dpy->Initialized)
> return false:
>
> switch (api) {
> case EGL_OPENGL_API:
> api_bit = EGL_OPENGL_BIT;
> break;
> case EGL_OPENGL_ES_API:
> api_bit = EGL_OPENGL_ES_BIT |
> EGL_OPENGL_ES2_BIT |
> EGL_OPENGL_ES3_BIT_KHR;
> break;
> case EGL_OPENVG_API:
> api_bit = EGL_OPENVG_BIT;
> break;
> default:
> api_bit = 0;
> break;
> }
>
> return (dpy->ClientAPIs & api_bit) != 0;
I'll make those changes.
>
> > + if (!dpy->Initialized) {
> > + return EGL_FALSE;
> > + } else if (api == EGL_OPENGL_API && dpy->ClientAPIs &
> EGL_OPENGL_BIT) {
> > + return EGL_TRUE;
> > + } else if (api == EGL_OPENGL_ES_API &&
> > + (dpy->ClientAPIs & EGL_OPENGL_ES_BIT ||
> > + dpy->ClientAPIs & EGL_OPENGL_ES2_BIT ||
> > + dpy->ClientAPIs & EGL_OPENGL_ES3_BIT_KHR)) {
> > + return EGL_TRUE;
> > + } else if (api == EGL_OPENVG_API && dpy->ClientAPIs &
> EGL_OPENVG_BIT) {
> > + return EGL_TRUE;
> > + } else {
> > + return EGL_FALSE;
> > + }
> > +}
> > /**
> > * Return true if a client API enum is recognized.
> > */
> > static inline EGLBoolean
> > _eglIsApiValid(EGLenum api)
>
> There's only one user of this function, and I suspect there will only
> every be that one user. I would do a first patch that moves this
> function into eglapi.c... maybe even just move this function into the
> only caller. Then this patch would change the way it works.
>
>
Makes sense I'll go ahead and move it to the actual caller.
> > {
> > - return (api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API);
> > + _EGLDisplay *dpy = _eglGlobal.DisplayList;
> > +
> > + while (dpy) {
> > + if (_eglDisplaySupportsApi(dpy, api) == EGL_TRUE)
>
> Even without changing _eglDisplaySupportsApi to return bool, you can
> drop the '== EGL_TRUE'.
>
> > + return EGL_TRUE;
> > +
> > + dpy = dpy->Next;
> > + }
> > +
> > + return EGL_FALSE;
> > }
> >
> >
>
>
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