[Mesa-dev] [PATCH 08/10] glsl: Add a has_shader_io_blocks helper
Ian Romanick
idr at freedesktop.org
Fri May 20 07:26:03 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/glsl_parser_extras.h | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index ed60c55..2d4049f 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -265,6 +265,13 @@ struct _mesa_glsl_parse_state {
return ARB_compute_shader_enable || is_version(430, 310);
}
+ bool has_shader_io_blocks() const
+ {
+ return OES_shader_io_blocks_enable ||
+ EXT_shader_io_blocks_enable ||
+ is_version(150, 320);
+ }
+
bool has_geometry_shader() const
{
return OES_geometry_shader_enable || is_version(150, 320);
--
2.5.5
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