[Mesa-dev] [PATCH 09/10] glsl: Allow shader interface blocks in GLSL ES
Ian Romanick
idr at freedesktop.org
Fri May 20 07:26:04 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/glsl_parser_extras.cpp | 14 ++++++++++----
1 file changed, 10 insertions(+), 4 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 9ec0957..96142f3 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -894,10 +894,16 @@ _mesa_ast_process_interface_block(YYLTYPE *locp,
"required for defining uniform blocks");
}
} else {
- if (state->es_shader || state->language_version < 150) {
- _mesa_glsl_error(locp, state,
- "#version 150 required for using "
- "interface blocks");
+ if (!state->has_shader_io_blocks()) {
+ if (state->es_shader) {
+ _mesa_glsl_error(locp, state,
+ "GL_OES_shader_io_blocks or #version 320 "
+ "required for using interface blocks");
+ } else {
+ _mesa_glsl_error(locp, state,
+ "#version 150 required for using "
+ "interface blocks");
+ }
}
}
--
2.5.5
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