[Mesa-dev] [PATCH v3 10/16] i965/draw: Use the real size for vertex buffers
Jason Ekstrand
jason at jlekstrand.net
Fri May 20 23:53:21 UTC 2016
Previously, we were using the size of the BO which may be substantially
larger than the actual vertex buffer size.
---
src/mesa/drivers/dri/i965/brw_context.h | 1 +
src/mesa/drivers/dri/i965/brw_draw_upload.c | 16 +++++++++++++++-
src/mesa/drivers/dri/i965/gen8_draw_upload.c | 2 +-
3 files changed, 17 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 76ed1de..7a3afc9 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -569,6 +569,7 @@ struct brw_vertex_buffer {
/** Buffer object containing the uploaded vertex data */
drm_intel_bo *bo;
uint32_t offset;
+ uint32_t size;
/** Byte stride between elements in the uploaded array */
GLuint stride;
GLuint step_rate;
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index d9e46ec..fd6ea8c 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -411,6 +411,7 @@ copy_array_to_vbo_array(struct brw_context *brw,
&buffer->bo, &buffer->offset);
buffer->stride = 0;
+ buffer->size = element->glarray->_ElementSize;
return;
}
@@ -430,6 +431,7 @@ copy_array_to_vbo_array(struct brw_context *brw,
}
}
buffer->stride = dst_stride;
+ buffer->size = size;
}
void
@@ -606,6 +608,8 @@ brw_prepare_vertices(struct brw_context *brw)
buffer->bo = intel_bufferobj_buffer(brw, enabled_buffer[i], start, range);
drm_intel_bo_reference(buffer->bo);
+
+ buffer->size = start + range;
}
/* If we need to upload all the arrays, then we can trim those arrays to
@@ -629,6 +633,7 @@ brw_prepare_vertices(struct brw_context *brw)
copy_array_to_vbo_array(brw, upload[0], min_index, max_index,
buffer, interleaved);
buffer->offset -= delta * interleaved;
+ buffer->size += delta * interleaved;
for (i = 0; i < nr_uploads; i++) {
/* Then, just point upload[i] at upload[0]'s buffer. */
@@ -658,6 +663,7 @@ brw_prepare_vertices(struct brw_context *brw)
buffer, upload[i]->glarray->_ElementSize);
}
buffer->offset -= delta * buffer->stride;
+ buffer->size += delta * buffer->stride;
buffer->step_rate = upload[i]->glarray->InstanceDivisor;
upload[i]->buffer = j++;
upload[i]->offset = 0;
@@ -799,7 +805,15 @@ brw_emit_vertices(struct brw_context *brw)
OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
for (i = 0; i < brw->vb.nr_buffers; i++) {
struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
- EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo, buffer->bo->size - 1,
+ /* Prior to Haswell and Bay Trail we have to use 4-component formats
+ * to fake 3-component ones. In particular, we do this for
+ * half-float and 8 and 16-bit integer formats. This means that the
+ * vertex element may poke over the end of the buffer by 2 bytes.
+ */
+ unsigned padding =
+ (brw->gen <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
+ EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo,
+ buffer->offset + buffer->size + padding - 1,
buffer->offset, buffer->stride,
buffer->step_rate);
diff --git a/src/mesa/drivers/dri/i965/gen8_draw_upload.c b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
index dce11dd..4bb3a59 100644
--- a/src/mesa/drivers/dri/i965/gen8_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
@@ -151,7 +151,7 @@ gen8_emit_vertices(struct brw_context *brw)
OUT_BATCH(dw0);
OUT_RELOC64(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
- OUT_BATCH(buffer->bo->size);
+ OUT_BATCH(buffer->size);
}
if (uses_draw_params) {
--
2.5.0.400.gff86faf
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