[Mesa-dev] [PATCH] st/mesa: use transfer_inline_write for memcpy TexSubImage path

Miklós Máté mtmkls at gmail.com
Mon May 23 20:31:30 UTC 2016


On 05/20/2016 05:42 PM, Ilia Mirkin wrote:
> On Fri, May 20, 2016 at 11:39 AM, Rob Herring <robh at kernel.org> wrote:
>> On Mon, May 9, 2016 at 6:38 AM, Marek Olšák <maraeo at gmail.com> wrote:
>>> From: Marek Olšák <marek.olsak at amd.com>
>>>
>>> This allows drivers to use their own fast path for texture uploads.
>>> ---
>>>   src/mesa/state_tracker/st_cb_texture.c | 43 ++++++++++++++++++++++++++++++----
>>>   1 file changed, 39 insertions(+), 4 deletions(-)
>>>
>>> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
>>> index f181266..446a6d9 100644
>>> --- a/src/mesa/state_tracker/st_cb_texture.c
>>> +++ b/src/mesa/state_tracker/st_cb_texture.c
>>> @@ -1698,15 +1698,50 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
>>>      GLenum gl_target = texImage->TexObject->Target;
>>>      unsigned bind;
>>>      GLubyte *map;
>>> +   unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
>>> +   unsigned dst_level = 0;
>>> +
>>> +   if (stObj->pt == stImage->pt)
>>> +      dst_level = texImage->TexObject->MinLevel + texImage->Level;
>>>
>>>      assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
>>>             texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
>>>
>>> -   if (!st->prefer_blit_based_texture_transfer) {
>>> +   if (!dst)
>>>         goto fallback;
>>> +
>>> +   /* Try transfer_inline_write, which should be the fastest memcpy path. */
>>> +   if (pixels &&
>>> +       !_mesa_is_bufferobj(unpack->BufferObj) &&
>>> +       _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
>>> +                                     texImage->TexFormat, format, type,
>>> +                                     unpack)) {
>>> +      struct pipe_box box;
>>> +      unsigned stride, layer_stride;
>>> +      void *data;
>>> +
>>> +      stride = _mesa_image_row_stride(unpack, width, format, type);
>>> +      layer_stride = _mesa_image_image_stride(unpack, width, height, format,
>>> +                                              type);
>>> +      data = _mesa_image_address(dims, unpack, pixels, width, height, format,
>>> +                                 type, 0, 0, 0);
>>> +
>>> +      /* Convert to Gallium coordinates. */
>>> +      if (gl_target == GL_TEXTURE_1D_ARRAY) {
>>> +         zoffset = yoffset;
>>> +         yoffset = 0;
>>> +         depth = height;
>>> +         height = 1;
>>> +         layer_stride = stride;
>>> +      }
>>> +
>>> +      u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
>>> +      pipe->transfer_inline_write(pipe, dst, dst_level, 0,
>>> +                                  &box, data, stride, layer_stride);
>> This crashes with a NULL ptr on Android+virgl for me.
>> transfer_inline_write is NULL for textures on virgl. It is not obvious
>> to me how to fix this as pipe->transfer_inline_write itself is not
>> NULL.
> virgl has to support transfer_inline_write... it's not legal to just
> leave that out. I'm surprised this is the only place that's hitting
> that path. Normally one uses the default implementation for this,
> which just does a map + write + unmap.
>
>    -ilia
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev

I'd like to add that it's generally undocumented in Mesa which callbacks 
are allowed to be NULL.

MM



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