[Mesa-dev] [PATCH] st/mesa: use transfer_inline_write for memcpy TexSubImage path

Marek Olšák maraeo at gmail.com
Mon May 23 22:49:50 UTC 2016


On Mon, May 23, 2016 at 10:31 PM, Miklós Máté <mtmkls at gmail.com> wrote:
> On 05/20/2016 05:42 PM, Ilia Mirkin wrote:
>>
>> On Fri, May 20, 2016 at 11:39 AM, Rob Herring <robh at kernel.org> wrote:
>>>
>>> On Mon, May 9, 2016 at 6:38 AM, Marek Olšák <maraeo at gmail.com> wrote:
>>>>
>>>> From: Marek Olšák <marek.olsak at amd.com>
>>>>
>>>> This allows drivers to use their own fast path for texture uploads.
>>>> ---
>>>>   src/mesa/state_tracker/st_cb_texture.c | 43
>>>> ++++++++++++++++++++++++++++++----
>>>>   1 file changed, 39 insertions(+), 4 deletions(-)
>>>>
>>>> diff --git a/src/mesa/state_tracker/st_cb_texture.c
>>>> b/src/mesa/state_tracker/st_cb_texture.c
>>>> index f181266..446a6d9 100644
>>>> --- a/src/mesa/state_tracker/st_cb_texture.c
>>>> +++ b/src/mesa/state_tracker/st_cb_texture.c
>>>> @@ -1698,15 +1698,50 @@ st_TexSubImage(struct gl_context *ctx, GLuint
>>>> dims,
>>>>      GLenum gl_target = texImage->TexObject->Target;
>>>>      unsigned bind;
>>>>      GLubyte *map;
>>>> +   unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
>>>> +   unsigned dst_level = 0;
>>>> +
>>>> +   if (stObj->pt == stImage->pt)
>>>> +      dst_level = texImage->TexObject->MinLevel + texImage->Level;
>>>>
>>>>      assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
>>>>             texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
>>>>
>>>> -   if (!st->prefer_blit_based_texture_transfer) {
>>>> +   if (!dst)
>>>>         goto fallback;
>>>> +
>>>> +   /* Try transfer_inline_write, which should be the fastest memcpy
>>>> path. */
>>>> +   if (pixels &&
>>>> +       !_mesa_is_bufferobj(unpack->BufferObj) &&
>>>> +       _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
>>>> +                                     texImage->TexFormat, format, type,
>>>> +                                     unpack)) {
>>>> +      struct pipe_box box;
>>>> +      unsigned stride, layer_stride;
>>>> +      void *data;
>>>> +
>>>> +      stride = _mesa_image_row_stride(unpack, width, format, type);
>>>> +      layer_stride = _mesa_image_image_stride(unpack, width, height,
>>>> format,
>>>> +                                              type);
>>>> +      data = _mesa_image_address(dims, unpack, pixels, width, height,
>>>> format,
>>>> +                                 type, 0, 0, 0);
>>>> +
>>>> +      /* Convert to Gallium coordinates. */
>>>> +      if (gl_target == GL_TEXTURE_1D_ARRAY) {
>>>> +         zoffset = yoffset;
>>>> +         yoffset = 0;
>>>> +         depth = height;
>>>> +         height = 1;
>>>> +         layer_stride = stride;
>>>> +      }
>>>> +
>>>> +      u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth,
>>>> &box);
>>>> +      pipe->transfer_inline_write(pipe, dst, dst_level, 0,
>>>> +                                  &box, data, stride, layer_stride);
>>>
>>> This crashes with a NULL ptr on Android+virgl for me.
>>> transfer_inline_write is NULL for textures on virgl. It is not obvious
>>> to me how to fix this as pipe->transfer_inline_write itself is not
>>> NULL.
>>
>> virgl has to support transfer_inline_write... it's not legal to just
>> leave that out. I'm surprised this is the only place that's hitting
>> that path. Normally one uses the default implementation for this,
>> which just does a map + write + unmap.
>>
>>    -ilia
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
> I'd like to add that it's generally undocumented in Mesa which callbacks are
> allowed to be NULL.

It's hinted by the code though. If some code compares a callback
against NULL, it can be NULL, otherwise it can't.

Marek


More information about the mesa-dev mailing list