[Mesa-dev] [PATCH 2/2] mesa: log buffer ID numbers in decimal, not hexidecimal
Anuj Phogat
anuj.phogat at gmail.com
Mon May 23 21:15:09 UTC 2016
On Mon, May 23, 2016 at 2:01 PM, Brian Paul <brianp at vmware.com> wrote:
> Err, "hexadecimal". Will fixe before pushing.
>
>
> On 05/23/2016 03:00 PM, Brian Paul wrote:
>>
>> All the other error messages use decimal. Let's be consistent.
>> ---
>> src/mesa/main/bufferobj.c | 4 ++--
>> 1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
>> index 34d81aa..33bc574 100644
>> --- a/src/mesa/main/bufferobj.c
>> +++ b/src/mesa/main/bufferobj.c
>> @@ -3967,7 +3967,7 @@ _mesa_InvalidateBufferSubData(GLuint buffer,
>> GLintptr offset,
>> bufObj = _mesa_lookup_bufferobj(ctx, buffer);
>> if (!bufObj || bufObj == &DummyBufferObject) {
>> _mesa_error(ctx, GL_INVALID_VALUE,
>> - "glInvalidateBufferSubData(name = 0x%x) invalid
>> object",
>> + "glInvalidateBufferSubData(name = %u) invalid object",
>> buffer);
>> return;
>> }
>> @@ -4018,7 +4018,7 @@ _mesa_InvalidateBufferData(GLuint buffer)
>> bufObj = _mesa_lookup_bufferobj(ctx, buffer);
>> if (!bufObj || bufObj == &DummyBufferObject) {
>> _mesa_error(ctx, GL_INVALID_VALUE,
>> - "glInvalidateBufferData(name = 0x%x) invalid object",
>> + "glInvalidateBufferData(name = %u) invalid object",
>> buffer);
>> return;
>> }
>>
>
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Both patches are:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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