[Mesa-dev] [PATCH] glsl: split out libstandalone
Emil Velikov
emil.l.velikov at gmail.com
Wed May 25 12:51:16 UTC 2016
On 25 May 2016 at 13:43, Rob Clark <robdclark at gmail.com> wrote:
> On Wed, May 25, 2016 at 8:23 AM, Rob Herring <robh at kernel.org> wrote:
>> On Tue, May 24, 2016 at 6:39 PM, Rob Clark <robdclark at gmail.com> wrote:
>>> From: Rob Clark <robclark at freedesktop.org>
>>>
>>> Split standalone glsl_compiler into a libstandalone.la and a thin
>>> main.cpp. This way drivers can re-use the glsl standalone frontend in
>>> their own standalone compilers.
>>>
>>> Signed-off-by: Rob Clark <robclark at freedesktop.org>
>>> ---
>>> v2: fix scons build and fix automake hack
>>>
>>> src/compiler/Makefile.glsl.am | 16 +-
>>> src/compiler/Makefile.sources | 3 +-
>>> src/compiler/SConscript.glsl | 2 +
>>
>> Android changes? Looks like this will break things to me.
>
> It didn't look like android builds the standalone glsl_compiler (it
> isn't something that gets installed, and tbh I'm not entirely sure why
> scons does bother to build it..)
>
> So I think we should be ok for android build.
>
Everyone builds the glsl_compiler
$ git grep glsl_compile | egrep "Android|SCons|Makefile"
Then again I'm not sure why Android/Scons bothers. Personally I'm not
going to object if we nuke them.
Thanks
Emil
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