[Mesa-dev] [PATCH] glsl: split out libstandalone
Rob Clark
robdclark at gmail.com
Wed May 25 13:32:52 UTC 2016
On Wed, May 25, 2016 at 8:51 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 25 May 2016 at 13:43, Rob Clark <robdclark at gmail.com> wrote:
>> On Wed, May 25, 2016 at 8:23 AM, Rob Herring <robh at kernel.org> wrote:
>>> On Tue, May 24, 2016 at 6:39 PM, Rob Clark <robdclark at gmail.com> wrote:
>>>> From: Rob Clark <robclark at freedesktop.org>
>>>>
>>>> Split standalone glsl_compiler into a libstandalone.la and a thin
>>>> main.cpp. This way drivers can re-use the glsl standalone frontend in
>>>> their own standalone compilers.
>>>>
>>>> Signed-off-by: Rob Clark <robclark at freedesktop.org>
>>>> ---
>>>> v2: fix scons build and fix automake hack
>>>>
>>>> src/compiler/Makefile.glsl.am | 16 +-
>>>> src/compiler/Makefile.sources | 3 +-
>>>> src/compiler/SConscript.glsl | 2 +
>>>
>>> Android changes? Looks like this will break things to me.
>>
>> It didn't look like android builds the standalone glsl_compiler (it
>> isn't something that gets installed, and tbh I'm not entirely sure why
>> scons does bother to build it..)
>>
>> So I think we should be ok for android build.
>>
> Everyone builds the glsl_compiler
> $ git grep glsl_compile | egrep "Android|SCons|Makefile"
ugg, I guess grep fail on my part..
> Then again I'm not sure why Android/Scons bothers. Personally I'm not
> going to object if we nuke them.
ok, well I've fixed scons build already so might as well keep that for
now (in case there is someone who only builds on windows?).. for
android I don't see any point to keeping it, since it's a
cross-compile build. I'll add a patch to drop glsl_compiler from
android build.
BR,
-R
> Thanks
> Emil
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