[Mesa-dev] [Bug 96219] Using glXBindTexImageEXT with a GLXPixmap created out-of-process fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed May 25 20:44:22 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96219

            Bug ID: 96219
           Summary: Using glXBindTexImageEXT with a GLXPixmap created
                    out-of-process fails
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: GLX
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: andrew at comminos.com
        QA Contact: mesa-dev at lists.freedesktop.org

When binding a GLXPixmap created in a different process using
glXBindTexImageEXT, we only bind a black texture. I believe this occurs because
the associated DRI drawable is stored in the underlying display- when
dri{2,3}_bind_tex_image is called with a different glx_display than the one
that created (or bound) the GLXPixmap, we find that its drawable table does not
contain the associated DRI drawable, and we return.

I suggest that driFetchDrawable is used in dri{2,3}_bind_tex_image, as it is in
dri{2,3}_bind_context.

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