[Mesa-dev] [PATCH v2] nvc0: enable 32 textures on kepler+

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu May 26 08:37:24 UTC 2016


I think you forgot to increase the array of commands from 16 to 32 in 
nvc0_validate_tsc() (you did it in v1).

With that addressed, this patch is:

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 05/26/2016 04:55 AM, Ilia Mirkin wrote:
> For fermi, this likely will require use of linked tsc mode. However on
> bindless architectures, we can have as many as we want. As it stands,
> the AUX_TEX_INFO has 32 teture handles reserved.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> v1 -> v2: drop all the 1 -> 1U changes. They don't matter in practice.
>
>  src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 2 +-
>  src/gallium/drivers/nouveau/nvc0/nvc0_screen.c  | 4 ++--
>  2 files changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
> index 436e912..5be78aa 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
> @@ -197,7 +197,7 @@ struct nvc0_context {
>     uint32_t textures_coherent[6];
>     struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS];
>     unsigned num_samplers[6];
> -   uint16_t samplers_dirty[6];
> +   uint32_t samplers_dirty[6];
>     bool seamless_cube_map;
>
>     uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
> index 7d692ea..4c47503 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
> @@ -369,9 +369,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
>     case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
>        return NVC0_MAX_BUFFERS;
>     case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
> -      return 16; /* would be 32 in linked (OpenGL-style) mode */
> +      return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
>     case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
> -      return 16; /* XXX not sure if more are really safe */
> +      return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
>     case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
>        return 32;
>     case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
>

-- 
-Samuel


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