[Mesa-dev] [PATCH v2] nvc0: enable 32 textures on kepler+
Ilia Mirkin
imirkin at alum.mit.edu
Thu May 26 11:22:17 UTC 2016
Nope, it was one of the irrelevant changes. If I were enabling 32 on Fermi,
it'd matter, but I'm not.
On May 26, 2016 04:37, "Samuel Pitoiset" <samuel.pitoiset at gmail.com> wrote:
> I think you forgot to increase the array of commands from 16 to 32 in
> nvc0_validate_tsc() (you did it in v1).
>
> With that addressed, this patch is:
>
> Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>
> On 05/26/2016 04:55 AM, Ilia Mirkin wrote:
>
>> For fermi, this likely will require use of linked tsc mode. However on
>> bindless architectures, we can have as many as we want. As it stands,
>> the AUX_TEX_INFO has 32 teture handles reserved.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>
>> v1 -> v2: drop all the 1 -> 1U changes. They don't matter in practice.
>>
>> src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 2 +-
>> src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 4 ++--
>> 2 files changed, 3 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> index 436e912..5be78aa 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> @@ -197,7 +197,7 @@ struct nvc0_context {
>> uint32_t textures_coherent[6];
>> struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS];
>> unsigned num_samplers[6];
>> - uint16_t samplers_dirty[6];
>> + uint32_t samplers_dirty[6];
>> bool seamless_cube_map;
>>
>> uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> index 7d692ea..4c47503 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> @@ -369,9 +369,9 @@ nvc0_screen_get_shader_param(struct pipe_screen
>> *pscreen, unsigned shader,
>> case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
>> return NVC0_MAX_BUFFERS;
>> case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
>> - return 16; /* would be 32 in linked (OpenGL-style) mode */
>> + return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
>> case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
>> - return 16; /* XXX not sure if more are really safe */
>> + return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
>> case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
>> return 32;
>> case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
>>
>>
> --
> -Samuel
>
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