[Mesa-dev] [PATCH 0/2] fix load of unpacked double vector input varyings
Timothy Arceri
timothy.arceri at collabora.com
Tue May 31 00:26:22 UTC 2016
On Mon, 2016-05-30 at 15:46 +0200, Samuel Iglesias Gonsálvez wrote:
>
> On 27/05/16 08:39, Samuel Iglesias Gonsálvez wrote:
> >
> >
> >
> > On 26/05/16 09:46, Timothy Arceri wrote:
> > >
> > > On Thu, 2016-05-26 at 17:44 +1000, Timothy Arceri wrote:
> > > >
> > > > On Thu, 2016-05-26 at 07:56 +0200, Samuel Iglesias Gonsálvez
> > > > wrote:
> > > > >
> > > > >
> > > > > Hello,
> > > > >
> > > > > Timothy found that tests with unpacked double vector input
> > > > > varyings
> > > > > were failing in i965 driver. For example, this is happening
> > > > > when
> > > > > using explicit locations because Mesa disables varying
> > > > > packing for
> > > > > that case.
> > > > >
> > > > > These patches fix the following piglit test:
> > > > >
> > > > > spec/arb_gpu_shader_fp64/execution/vs-fs-explicit-locations
> > > > >
> > > > > Samuel Iglesias Gonsálvez (2):
> > > > > i965/fs: fix offset when loading double vector input
> > > > > varyings
> > > > > i965/fs: fix FS_OPCODE_CINTERP for unpacked double input
> > > > > varyings
> > > > >
> > > > > src/mesa/drivers/dri/i965/brw_fs.cpp | 13 ++++++++++++-
> > > > > src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 22
> > > > > +++++++++++++++++++++-
> > > > > 2 files changed, 33 insertions(+), 2 deletions(-)
> > > > >
> > > > These are both:
> > > >
> > > > Tested-by: Timothy Arceri <timothy.arceri at collabora.com>
> > > >
> > > > The logic looks ok to me also, but you probably want someone
> > > > more familiar with the backend to take a quick look also.
> > > Forgot to ask. Did you also check the other stages work as
> > > expected
> > > with explicit locations?
> > >
> > I did not check them. I am going to do it know and send patches if
> > needed.
> >
> I needed to fix Geometry shaders too. I have sent a patch for it.
>
> Sam
Thanks Sam. Can you also send a piglit test since there are no test
suites that seem to currently test this.
Thanks,
Tim
>
> >
> > Thanks,
> >
> > Sam
> >
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