[Mesa-dev] [PATCH] nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().

Francisco Jerez currojerez at riseup.net
Tue Nov 1 21:25:49 UTC 2016


Assuming the hardware is set-up to use a screen coordinate system
flipped vertically with respect to the GL's window coordinate system,
the SYSTEM_VALUE_SAMPLE_POS vector will also be flipped vertically
with respect to the value expected by the GL, so we need to give it
the same treatment as gl_FragCoord.  Fixes the following CTS tests on
i965:

 ES31-CTS.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer
 ES31-CTS.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer

when run with any multisample configuration, e.g. rgba8888d24s8ms4.

Cc: <mesa-stable at lists.freedesktop.org>
---
 src/compiler/nir/nir_lower_wpos_ytransform.c | 24 ++++++++++++++++++++++++
 1 file changed, 24 insertions(+)

diff --git a/src/compiler/nir/nir_lower_wpos_ytransform.c b/src/compiler/nir/nir_lower_wpos_ytransform.c
index 173f058..f211c73 100644
--- a/src/compiler/nir/nir_lower_wpos_ytransform.c
+++ b/src/compiler/nir/nir_lower_wpos_ytransform.c
@@ -273,6 +273,26 @@ lower_interp_var_at_offset(lower_wpos_ytransform_state *state,
 }
 
 static void
+lower_load_sample_pos(lower_wpos_ytransform_state *state,
+                      nir_intrinsic_instr *intr)
+{
+   nir_builder *b = &state->b;
+   b->cursor = nir_after_instr(&intr->instr);
+
+   nir_ssa_def *pos = &intr->dest.ssa;
+   nir_ssa_def *scale = nir_channel(b, get_transform(state), 0);
+   nir_ssa_def *neg_scale = nir_channel(b, get_transform(state), 2);
+   /* Either y or 1-y for scale equal to 1 or -1 respectively. */
+   nir_ssa_def *flipped_y =
+               nir_fadd(b, nir_fmax(b, neg_scale, nir_imm_float(b, 0.0)),
+                        nir_fmul(b, nir_channel(b, pos, 1), scale));
+   nir_ssa_def *flipped_pos = nir_vec2(b, nir_channel(b, pos, 0), flipped_y);
+
+   nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, nir_src_for_ssa(flipped_pos),
+                                  flipped_pos->parent_instr);
+}
+
+static void
 lower_wpos_ytransform_block(lower_wpos_ytransform_state *state, nir_block *block)
 {
    nir_foreach_instr_safe(instr, block) {
@@ -287,6 +307,10 @@ lower_wpos_ytransform_block(lower_wpos_ytransform_state *state, nir_block *block
                /* gl_FragCoord should not have array/struct deref's: */
                assert(dvar->deref.child == NULL);
                lower_fragcoord(state, intr);
+            } else if (var->data.mode == nir_var_system_value &&
+                       var->data.location == SYSTEM_VALUE_SAMPLE_POS) {
+               assert(dvar->deref.child == NULL);
+               lower_load_sample_pos(state, intr);
             }
          } else if (intr->intrinsic == nir_intrinsic_interp_var_at_offset) {
             lower_interp_var_at_offset(state, intr);
-- 
2.10.1



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