[Mesa-dev] [PATCH] Revert "st/vdpau: use linear layout for output surfaces"

Marek Olšák maraeo at gmail.com
Fri Nov 4 14:57:58 UTC 2016


On Nov 4, 2016 3:29 PM, "Emil Velikov" <emil.l.velikov at gmail.com> wrote:
>
> On 31 October 2016 at 15:12, Marek Olšák <maraeo at gmail.com> wrote:
> > First, DRI_PRIME should work OK on radeon & amdgpu. I've been testing
> > it with 2 GPUs in 2 PCIe slots. (only OpenGL though)
> >
> > I think the thread got derailed at the beginning and nobody asked the
> > important question:
> >
> > Does radeonsi need PIPE_BIND_VIDEO_DECODE_OUTPUT that it would
> > translate into linear?
> >
> Agreed things got derailed a bit.
>
> On the patch itself, can we get an ack/r-b, please?
> It'll be nice to have nouveau working again, until a
> better/alternative solution is found.

I'm okay with the patch. My only concern is decoding performance. If the
decoder works in 64x1 blocks, tiling will hurt. That's the theory. I don't
know how the decoder works.

Marek

>
> Thanks
> Emil
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20161104/c123833e/attachment.html>


More information about the mesa-dev mailing list