[Mesa-dev] [PATCH 6/6] i965: update gl_PrimitiveIDIn to be a system variable
Kenneth Graunke
kenneth at whitecape.org
Fri Nov 11 06:36:33 UTC 2016
On Thursday, October 27, 2016 1:00:48 PM PST Timothy Arceri wrote:
> To be squashed with previous patch
> ---
> src/mesa/drivers/dri/i965/brw_shader.cpp | 3 +--
> src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 8 ++------
> src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp | 5 +----
> 3 files changed, 4 insertions(+), 12 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index cd893b1..61bc868 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -1355,8 +1355,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
> nir->info->patch_inputs_read = key->patch_inputs_read;
>
> struct brw_vue_map input_vue_map;
> - brw_compute_tess_vue_map(&input_vue_map,
> - nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
> + brw_compute_tess_vue_map(&input_vue_map, nir->info->inputs_read,
> nir->info->patch_inputs_read);
>
> nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
> index 10be41b..892f9df 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
> @@ -609,12 +609,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
> *
> * For SSO pipelines, we use a fixed VUE map layout based on variable
> * locations, so we can rely on rendezvous-by-location making this work.
> - *
> - * However, we need to ignore VARYING_SLOT_PRIMITIVE_ID, as it's not
> - * written by previous stages and shows up via payload magic.
> */
> - GLbitfield64 inputs_read =
> - shader->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID;
> + GLbitfield64 inputs_read = shader->info->inputs_read;
> brw_compute_vue_map(compiler->devinfo,
> &c.input_vue_map, inputs_read,
> shader->info->separate_shader);
> @@ -626,7 +622,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
> shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
>
> prog_data->include_primitive_id =
> - (shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0;
> + (shader->info->system_values_read & 1 << SYSTEM_VALUE_PRIMITIVE_ID) != 0;
Oh, one nit: please add parens for clarity. I don't want to think about
the precedence of & vs <<.
(shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0;
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