[Mesa-dev] [PATCH 6/6] i965: update gl_PrimitiveIDIn to be a system variable

Jason Ekstrand jason at jlekstrand.net
Fri Nov 11 06:43:13 UTC 2016


I just sent out a back-portable patch that adds support for primitive id as
a system value without breaking anything (I think).  One option if you
wanted to avoid squashing would be to do that, then switch to gather_info
and then this.

I don't care much either way.  I just need something that we can back-port
so that I can put a Vulkan patch on top of it.
--Jason

On Wed, Oct 26, 2016 at 7:00 PM, Timothy Arceri <
timothy.arceri at collabora.com> wrote:

> To be squashed with previous patch
> ---
>  src/mesa/drivers/dri/i965/brw_shader.cpp          | 3 +--
>  src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 8 ++------
>  src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp        | 5 +----
>  3 files changed, 4 insertions(+), 12 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp
> b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index cd893b1..61bc868 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -1355,8 +1355,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
>     nir->info->patch_inputs_read = key->patch_inputs_read;
>
>     struct brw_vue_map input_vue_map;
> -   brw_compute_tess_vue_map(&input_vue_map,
> -                            nir->info->inputs_read &
> ~VARYING_BIT_PRIMITIVE_ID,
> +   brw_compute_tess_vue_map(&input_vue_map, nir->info->inputs_read,
>                              nir->info->patch_inputs_read);
>
>     nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
> b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
> index 10be41b..892f9df 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
> @@ -609,12 +609,8 @@ brw_compile_gs(const struct brw_compiler *compiler,
> void *log_data,
>      *
>      * For SSO pipelines, we use a fixed VUE map layout based on variable
>      * locations, so we can rely on rendezvous-by-location making this
> work.
> -    *
> -    * However, we need to ignore VARYING_SLOT_PRIMITIVE_ID, as it's not
> -    * written by previous stages and shows up via payload magic.
>      */
> -   GLbitfield64 inputs_read =
> -      shader->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID;
> +   GLbitfield64 inputs_read = shader->info->inputs_read;
>     brw_compute_vue_map(compiler->devinfo,
>                         &c.input_vue_map, inputs_read,
>                         shader->info->separate_shader);
> @@ -626,7 +622,7 @@ brw_compile_gs(const struct brw_compiler *compiler,
> void *log_data,
>     shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
>
>     prog_data->include_primitive_id =
> -      (shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0;
> +      (shader->info->system_values_read & 1 <<
> SYSTEM_VALUE_PRIMITIVE_ID) != 0;
>
>     prog_data->invocations = shader->info->gs.invocations;
>
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
> b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
> index 124632c..55afe36 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
> @@ -460,10 +460,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
>     nir->info->patch_outputs_written = key->patch_outputs_written;
>
>     struct brw_vue_map input_vue_map;
> -   brw_compute_vue_map(devinfo, &input_vue_map,
> -                       nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
> -                       true);
> -
> +   brw_compute_vue_map(devinfo, &input_vue_map, nir->info->inputs_read,
> true);
>     brw_compute_tess_vue_map(&vue_prog_data->vue_map,
>                              nir->info->outputs_written,
>                              nir->info->patch_outputs_written);
> --
> 2.7.4
>
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