[Mesa-dev] [PATCH 2/3] swr: always enable adding start/base vertex to gl_VertexId

Rowley, Timothy O timothy.o.rowley at intel.com
Tue Nov 15 17:06:19 UTC 2016


Reviewed-by: Tim Rowley <timothy.o.rowley at intel.com<mailto:timothy.o.rowley at intel.com>>

On Nov 14, 2016, at 7:03 PM, Ilia Mirkin <imirkin at alum.mit.edu<mailto:imirkin at alum.mit.edu>> wrote:

Fixes gl-3.2-basevertex-vertexid

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu<mailto:imirkin at alum.mit.edu>>
---
src/gallium/drivers/swr/swr_state.cpp | 1 +
1 file changed, 1 insertion(+)

diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp
index 2c7f3be..8038ef5 100644
--- a/src/gallium/drivers/swr/swr_state.cpp
+++ b/src/gallium/drivers/swr/swr_state.cpp
@@ -447,6 +447,7 @@ swr_create_vertex_elements_state(struct pipe_context *pipe,
   assert(num_elements <= PIPE_MAX_ATTRIBS);
   velems = CALLOC_STRUCT(swr_vertex_element_state);
   if (velems) {
+      velems->fsState.bVertexIDOffsetEnable = true;
      velems->fsState.numAttribs = num_elements;
      for (unsigned i = 0; i < num_elements; i++) {
         // XXX: we should do this keyed on the VS usage info
--
2.7.3


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