[Mesa-dev] [PATCH] mesa: fix empty program log length
Ian Romanick
idr at freedesktop.org
Wed Nov 16 20:27:25 UTC 2016
On 08/17/2016 01:18 AM, Tapani Pälli wrote:
> In case we have empty log (""), we should return 0. This fixes
> Khronos WebGL conformance test 'program-infolog'.
>
> From OpenGL ES 3.1 (and OpenGL 4.5 Core) spec:
> "If pname is INFO_LOG_LENGTH , the length of the info log, including
> a null terminator, is returned. If there is no info log, zero is
> returned."
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97321
> ---
> src/mesa/main/shaderapi.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 4f29cd9..b2b3b0a 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -654,7 +654,8 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
> *params = shProg->Validated;
> return;
> case GL_INFO_LOG_LENGTH:
> - *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
> + *params = (shProg->InfoLog && shProg->InfoLog[0] != 0) ?
I'd rather have this be shProg->InfoLog[0] != '\0' to make it explicit
that we're comparing characters.
Also, we need this same fix in _mesa_GetProgramPipelineiv and
get_shaderiv. Maybe refactor this to a function?
GLint
_mesa_get_info_log_length(const char *log);
That may not be the refactor... it has always been annoying that
gl_shader, gl_shader_program, and gl_pipeline_object are so similar, but
can't really share any code. :(
Maybe it's best to do the simple fix now (and tag for stable), and then
do some sort of refactor.
> + strlen(shProg->InfoLog) + 1 : 0;
> return;
> case GL_ATTACHED_SHADERS:
> *params = shProg->NumShaders;
>
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