[Mesa-dev] [PATCH] radv: spir-v allows texture size query with and without lod.
Dave Airlie
airlied at gmail.com
Fri Nov 18 04:00:01 UTC 2016
From: Dave Airlie <airlied at redhat.com>
The translation to llvm was failing here due to required lod.
This fixes some new SteamVR shaders.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/common/ac_nir_to_llvm.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 2023c50..3a37d2d 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3522,7 +3522,10 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
address[count++] = sample_index;
} else if(instr->op == nir_texop_txs) {
count = 0;
- address[count++] = lod;
+ if (lod)
+ address[count++] = lod;
+ else
+ address[count++] = ctx->i32zero;
}
for (chan = 0; chan < count; chan++) {
--
2.7.4
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