[Mesa-dev] [PATCH] radv: spir-v allows texture size query with and without lod.
Edward O'Callaghan
funfunctor at folklore1984.net
Fri Nov 18 06:13:56 UTC 2016
Reviewed-by: Edward O'Callaghan <funfunctor at folklore1984.net>
On 11/18/2016 03:00 PM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> The translation to llvm was failing here due to required lod.
>
> This fixes some new SteamVR shaders.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/amd/common/ac_nir_to_llvm.c | 5 ++++-
> 1 file changed, 4 insertions(+), 1 deletion(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index 2023c50..3a37d2d 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -3522,7 +3522,10 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
> address[count++] = sample_index;
> } else if(instr->op == nir_texop_txs) {
> count = 0;
> - address[count++] = lod;
> + if (lod)
> + address[count++] = lod;
> + else
> + address[count++] = ctx->i32zero;
> }
>
> for (chan = 0; chan < count; chan++) {
>
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