[Mesa-dev] [PATCH 1/4] radv/meta: cleanup resolve vertex state emission

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Tue Nov 22 06:58:02 UTC 2016


For the series:
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

On Tue, Nov 22, 2016 at 7:34 AM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> For the hw resolve there is no need to emit any sort
> of texture coordinates, so drop them all in the meta path.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/amd/vulkan/radv_meta_resolve.c | 49 ++------------------------------------
>  1 file changed, 2 insertions(+), 47 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c
> index 697a264..66f1466 100644
> --- a/src/amd/vulkan/radv_meta_resolve.c
> +++ b/src/amd/vulkan/radv_meta_resolve.c
> @@ -33,7 +33,6 @@
>   */
>  struct vertex_attrs {
>         float position[2]; /**< 3DPRIM_RECTLIST */
> -       float tex_position[2];
>  };
>
>  /* passthrough vertex shader */
> @@ -45,8 +44,6 @@ build_nir_vs(void)
>         nir_builder b;
>         nir_variable *a_position;
>         nir_variable *v_position;
> -       nir_variable *a_tex_position;
> -       nir_variable *v_tex_position;
>
>         nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
>         b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
> @@ -59,16 +56,7 @@ build_nir_vs(void)
>                                          "gl_Position");
>         v_position->data.location = VARYING_SLOT_POS;
>
> -       a_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
> -                                            "a_tex_position");
> -       a_tex_position->data.location = VERT_ATTRIB_GENERIC1;
> -
> -       v_tex_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
> -                                            "v_tex_position");
> -       v_tex_position->data.location = VARYING_SLOT_VAR0;
> -
>         nir_copy_var(&b, v_position, a_position);
> -       nir_copy_var(&b, v_tex_position, a_tex_position);
>
>         return b.shader;
>  }
> @@ -79,22 +67,16 @@ build_nir_fs(void)
>  {
>         const struct glsl_type *vec4 = glsl_vec4_type();
>         nir_builder b;
> -       nir_variable *v_tex_position; /* vec4, varying texture coordinate */
>         nir_variable *f_color; /* vec4, fragment output color */
>
>         nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
>         b.shader->info->name = ralloc_asprintf(b.shader,
>                                                "meta_resolve_fs");
>
> -       v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
> -                                            "v_tex_position");
> -       v_tex_position->data.location = VARYING_SLOT_VAR0;
> -
>         f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
>                                       "f_color");
>         f_color->data.location = FRAG_RESULT_DATA0;
> -
> -       nir_copy_var(&b, f_color, v_tex_position);
> +       nir_store_var(&b, f_color, nir_imm_vec4(&b, 0.0, 0.0, 0.0, 1.0), 0xf);
>
>         return b.shader;
>  }
> @@ -198,7 +180,7 @@ create_pipeline(struct radv_device *device,
>                                                                        .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
>                                                                },
>                                                        },
> -                                                      .vertexAttributeDescriptionCount = 2,
> +                                                      .vertexAttributeDescriptionCount = 1,
>                                                        .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
>                                                                {
>                                                                        /* Position */
> @@ -207,13 +189,6 @@ create_pipeline(struct radv_device *device,
>                                                                        .format = VK_FORMAT_R32G32_SFLOAT,
>                                                                        .offset = offsetof(struct vertex_attrs, position),
>                                                                },
> -                                                              {
> -                                                                      /* Texture Coordinate */
> -                                                                      .location = 1,
> -                                                                      .binding = 0,
> -                                                                      .format = VK_FORMAT_R32G32_SFLOAT,
> -                                                                      .offset = offsetof(struct vertex_attrs, tex_position),
> -                                                              },
>                                                        },
>                                                },
>                                                .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
> @@ -333,7 +308,6 @@ cleanup:
>
>  static void
>  emit_resolve(struct radv_cmd_buffer *cmd_buffer,
> -             const VkOffset2D *src_offset,
>               const VkOffset2D *dest_offset,
>               const VkExtent2D *resolve_extent)
>  {
> @@ -346,30 +320,18 @@ emit_resolve(struct radv_cmd_buffer *cmd_buffer,
>                                 dest_offset->x,
>                                 dest_offset->y,
>                         },
> -                       .tex_position = {
> -                               src_offset->x,
> -                               src_offset->y,
> -                       },
>                 },
>                 {
>                         .position = {
>                                 dest_offset->x,
>                                 dest_offset->y + resolve_extent->height,
>                         },
> -                       .tex_position = {
> -                               src_offset->x,
> -                               src_offset->y + resolve_extent->height,
> -                       },
>                 },
>                 {
>                         .position = {
>                                 dest_offset->x + resolve_extent->width,
>                                 dest_offset->y,
>                         },
> -                       .tex_position = {
> -                               src_offset->x + resolve_extent->width,
> -                               src_offset->y,
> -                       },
>                 },
>         };
>
> @@ -505,8 +467,6 @@ void radv_CmdResolveImage(
>                  */
>                 const struct VkExtent3D extent =
>                         radv_sanitize_image_extent(src_image->type, region->extent);
> -               const struct VkOffset3D srcOffset =
> -                       radv_sanitize_image_offset(src_image->type, region->srcOffset);
>                 const struct VkOffset3D dstOffset =
>                         radv_sanitize_image_offset(dest_image->type, region->dstOffset);
>
> @@ -588,10 +548,6 @@ void radv_CmdResolveImage(
>
>                         emit_resolve(cmd_buffer,
>                                      &(VkOffset2D) {
> -                                            .x = srcOffset.x,
> -                                            .y = srcOffset.y,
> -                                    },
> -                                    &(VkOffset2D) {
>                                              .x = dstOffset.x,
>                                              .y = dstOffset.y,
>                                      },
> @@ -663,7 +619,6 @@ radv_cmd_buffer_resolve_subpass(struct radv_cmd_buffer *cmd_buffer)
>                  */
>                 emit_resolve(cmd_buffer,
>                              &(VkOffset2D) { 0, 0 },
> -                            &(VkOffset2D) { 0, 0 },
>                              &(VkExtent2D) { fb->width, fb->height });
>         }
>
> --
> 2.5.5
>
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