[Mesa-dev] [PATCH] mesa/glsl: remove unused uses_builtin_functions field

Timothy Arceri timothy.arceri at collabora.com
Tue Nov 22 07:01:24 UTC 2016


This has been unused since 943b69cddd
---
 src/compiler/glsl/glsl_parser_extras.cpp | 1 -
 src/mesa/main/ff_fragment_shader.cpp     | 1 -
 src/mesa/main/mtypes.h                   | 1 -
 3 files changed, 3 deletions(-)

diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 88c7822..4f76815 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1984,7 +1984,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
    shader->InfoLog = state->info_log;
    shader->Version = state->language_version;
    shader->IsES = state->es_shader;
-   shader->info.uses_builtin_functions = state->uses_builtin_functions;
 
    /* Retain any live IR, but trash the rest. */
    reparent_ir(shader->ir, shader->ir);
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index c2618b7..036c5a3 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1256,7 +1256,6 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
 
    p.shader->CompileStatus = true;
    p.shader->Version = state->language_version;
-   p.shader->info.uses_builtin_functions = state->uses_builtin_functions;
    p.shader_program->Shaders =
       (gl_shader **)malloc(sizeof(*p.shader_program->Shaders));
    p.shader_program->Shaders[0] = p.shader;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0b38b4f..93a70b4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2234,7 +2234,6 @@ struct gl_subroutine_function
  */
 struct gl_shader_info
 {
-   bool uses_builtin_functions;
    bool uses_gl_fragcoord;
    bool redeclares_gl_fragcoord;
    bool ARB_fragment_coord_conventions_enable;
-- 
2.7.4



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