[Mesa-dev] [PATCH 07/13] glsl: assert on incoherent point mode layout-id-qualifier validation

Andres Gomez agomez at igalia.com
Tue Nov 22 08:19:45 UTC 2016


The point mode value in an ast_type_qualifier can only be true if the
flag is already set since this layout-id-qualifier can only be or not
be present in a shader.

Hence, it is useless to check for its value if the flag is already
set. Just replaced with an assert.

V2: assert instead of checking for coherence and raising a compilation
    error. Suggested by Timothy.

Signed-off-by: Andres Gomez <agomez at igalia.com>
---
 src/compiler/glsl/ast_type.cpp | 16 ++++++----------
 1 file changed, 6 insertions(+), 10 deletions(-)

diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
index 6c1efc2..a21480d 100644
--- a/src/compiler/glsl/ast_type.cpp
+++ b/src/compiler/glsl/ast_type.cpp
@@ -316,10 +316,8 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
    }
 
    if (q.flags.q.point_mode) {
-      if (this->flags.q.point_mode && this->point_mode != q.point_mode) {
-         _mesa_glsl_error(loc, state, "conflicting point mode used");
-         return false;
-      }
+      /* Point mode can only be true if the flag is set. */
+      assert (!this->flags.q.point_mode || (this->point_mode && q.point_mode));
       this->flags.q.point_mode = 1;
       this->point_mode = q.point_mode;
    }
@@ -581,12 +579,10 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
                        "conflicting ordering specified");
    }
 
-   if (state->in_qualifier->flags.q.point_mode && this->flags.q.point_mode
-       && state->in_qualifier->point_mode != this->point_mode) {
-      r = false;
-      _mesa_glsl_error(loc, state,
-                       "conflicting point mode specified");
-   }
+   /* Point mode can only be true if the flag is set. */
+   assert (!state->in_qualifier->flags.q.point_mode
+           || !this->flags.q.point_mode
+           || (state->in_qualifier->point_mode && this->point_mode));
 
    return r;
 }
-- 
2.9.3



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