[Mesa-dev] [PATCH] Revert "glsl/es31: precision qualifier doesn't need to match in shader interface block members"

Rob Clark robdclark at gmail.com
Fri Nov 25 14:32:53 UTC 2016


fwiw, issue is that a bunch (all) have "precision mediump float;" in
frag shader, and list some uniforms in both frag and vert shader.  I'm
not a spec lawyer, but pretty sure we should allow that.

note that these are all gles2 shaders (not glsl 300 or 310)

BR,
-R

On Fri, Nov 25, 2016 at 9:30 AM, Rob Clark <robdclark at gmail.com> wrote:
> This breaks a whole bunch of gles2 glmark2 "tests"..
>
> This reverts commit b50b82b8a553f93b4ee9ace734e4c53d5a388a35.
> ---
>  src/compiler/glsl/link_interface_blocks.cpp |  7 ++-----
>  src/compiler/glsl/linker.cpp                | 10 +---------
>  2 files changed, 3 insertions(+), 14 deletions(-)
>
> diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp
> index 4e91abc..abcc841 100644
> --- a/src/compiler/glsl/link_interface_blocks.cpp
> +++ b/src/compiler/glsl/link_interface_blocks.cpp
> @@ -112,11 +112,8 @@ intrastage_match(ir_variable *a,
>         * don't force their types to match.  They might mismatch due to the two
>         * shaders using different GLSL versions, and that's ok.
>         */
> -      if ((a->data.how_declared != ir_var_declared_implicitly ||
> -           b->data.how_declared != ir_var_declared_implicitly) &&
> -          (!prog->IsES || prog->Version != 310 ||
> -           interstage_member_mismatch(prog, a->get_interface_type(),
> -                                      b->get_interface_type())))
> +      if (a->data.how_declared != ir_var_declared_implicitly ||
> +          b->data.how_declared != ir_var_declared_implicitly)
>           return false;
>     }
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index cc28b26..e925d79 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -1081,15 +1081,7 @@ cross_validate_globals(struct gl_shader_program *prog,
>              return;
>           }
>
> -         /* Only in GLSL ES 3.10, the precision qualifier should not match
> -          * between block members defined in matched block names within a
> -          * shader interface.
> -          *
> -          * In GLSL ES 3.00 and ES 3.20, precision qualifier for each block
> -          * member should match.
> -          */
> -         if (prog->IsES && (prog->Version != 310 || !var->get_interface_type()) &&
> -             existing->data.precision != var->data.precision) {
> +         if (prog->IsES && existing->data.precision != var->data.precision) {
>              linker_error(prog, "declarations for %s `%s` have "
>                           "mismatching precision qualifiers\n",
>                           mode_string(var), var->name);
> --
> 2.7.4
>


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