[Mesa-dev] [PATCH] Revert "glsl/es31: precision qualifier doesn't need to match in shader interface block members"
Rob Clark
robdclark at gmail.com
Fri Nov 25 14:32:53 UTC 2016
fwiw, issue is that a bunch (all) have "precision mediump float;" in
frag shader, and list some uniforms in both frag and vert shader. I'm
not a spec lawyer, but pretty sure we should allow that.
note that these are all gles2 shaders (not glsl 300 or 310)
BR,
-R
On Fri, Nov 25, 2016 at 9:30 AM, Rob Clark <robdclark at gmail.com> wrote:
> This breaks a whole bunch of gles2 glmark2 "tests"..
>
> This reverts commit b50b82b8a553f93b4ee9ace734e4c53d5a388a35.
> ---
> src/compiler/glsl/link_interface_blocks.cpp | 7 ++-----
> src/compiler/glsl/linker.cpp | 10 +---------
> 2 files changed, 3 insertions(+), 14 deletions(-)
>
> diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp
> index 4e91abc..abcc841 100644
> --- a/src/compiler/glsl/link_interface_blocks.cpp
> +++ b/src/compiler/glsl/link_interface_blocks.cpp
> @@ -112,11 +112,8 @@ intrastage_match(ir_variable *a,
> * don't force their types to match. They might mismatch due to the two
> * shaders using different GLSL versions, and that's ok.
> */
> - if ((a->data.how_declared != ir_var_declared_implicitly ||
> - b->data.how_declared != ir_var_declared_implicitly) &&
> - (!prog->IsES || prog->Version != 310 ||
> - interstage_member_mismatch(prog, a->get_interface_type(),
> - b->get_interface_type())))
> + if (a->data.how_declared != ir_var_declared_implicitly ||
> + b->data.how_declared != ir_var_declared_implicitly)
> return false;
> }
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index cc28b26..e925d79 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -1081,15 +1081,7 @@ cross_validate_globals(struct gl_shader_program *prog,
> return;
> }
>
> - /* Only in GLSL ES 3.10, the precision qualifier should not match
> - * between block members defined in matched block names within a
> - * shader interface.
> - *
> - * In GLSL ES 3.00 and ES 3.20, precision qualifier for each block
> - * member should match.
> - */
> - if (prog->IsES && (prog->Version != 310 || !var->get_interface_type()) &&
> - existing->data.precision != var->data.precision) {
> + if (prog->IsES && existing->data.precision != var->data.precision) {
> linker_error(prog, "declarations for %s `%s` have "
> "mismatching precision qualifiers\n",
> mode_string(var), var->name);
> --
> 2.7.4
>
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