[Mesa-dev] [PATCH] Revert "glsl/es31: precision qualifier doesn't need to match in shader interface block members"

Rob Clark robdclark at gmail.com
Fri Nov 25 14:37:13 UTC 2016


hmm, actually looks like we need to revert
259fc505454ea6a67aeacf6cdebf1398d9947759 ("glsl/linker: Fail linking
on ES if uniform precision qualifiers don't match") too

On Fri, Nov 25, 2016 at 9:32 AM, Rob Clark <robdclark at gmail.com> wrote:
> fwiw, issue is that a bunch (all) have "precision mediump float;" in
> frag shader, and list some uniforms in both frag and vert shader.  I'm
> not a spec lawyer, but pretty sure we should allow that.
>
> note that these are all gles2 shaders (not glsl 300 or 310)
>
> BR,
> -R
>
> On Fri, Nov 25, 2016 at 9:30 AM, Rob Clark <robdclark at gmail.com> wrote:
>> This breaks a whole bunch of gles2 glmark2 "tests"..
>>
>> This reverts commit b50b82b8a553f93b4ee9ace734e4c53d5a388a35.
>> ---
>>  src/compiler/glsl/link_interface_blocks.cpp |  7 ++-----
>>  src/compiler/glsl/linker.cpp                | 10 +---------
>>  2 files changed, 3 insertions(+), 14 deletions(-)
>>
>> diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp
>> index 4e91abc..abcc841 100644
>> --- a/src/compiler/glsl/link_interface_blocks.cpp
>> +++ b/src/compiler/glsl/link_interface_blocks.cpp
>> @@ -112,11 +112,8 @@ intrastage_match(ir_variable *a,
>>         * don't force their types to match.  They might mismatch due to the two
>>         * shaders using different GLSL versions, and that's ok.
>>         */
>> -      if ((a->data.how_declared != ir_var_declared_implicitly ||
>> -           b->data.how_declared != ir_var_declared_implicitly) &&
>> -          (!prog->IsES || prog->Version != 310 ||
>> -           interstage_member_mismatch(prog, a->get_interface_type(),
>> -                                      b->get_interface_type())))
>> +      if (a->data.how_declared != ir_var_declared_implicitly ||
>> +          b->data.how_declared != ir_var_declared_implicitly)
>>           return false;
>>     }
>>
>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>> index cc28b26..e925d79 100644
>> --- a/src/compiler/glsl/linker.cpp
>> +++ b/src/compiler/glsl/linker.cpp
>> @@ -1081,15 +1081,7 @@ cross_validate_globals(struct gl_shader_program *prog,
>>              return;
>>           }
>>
>> -         /* Only in GLSL ES 3.10, the precision qualifier should not match
>> -          * between block members defined in matched block names within a
>> -          * shader interface.
>> -          *
>> -          * In GLSL ES 3.00 and ES 3.20, precision qualifier for each block
>> -          * member should match.
>> -          */
>> -         if (prog->IsES && (prog->Version != 310 || !var->get_interface_type()) &&
>> -             existing->data.precision != var->data.precision) {
>> +         if (prog->IsES && existing->data.precision != var->data.precision) {
>>              linker_error(prog, "declarations for %s `%s` have "
>>                           "mismatching precision qualifiers\n",
>>                           mode_string(var), var->name);
>> --
>> 2.7.4
>>


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