[Mesa-dev] [PATCH] Revert "glsl/es31: precision qualifier doesn't need to match in shader interface block members"
Eero Tamminen
eero.t.tamminen at intel.com
Fri Nov 25 16:56:21 UTC 2016
Hi,
Please look at:
https://github.com/glmark2/glmark2/issues/25
https://bugs.freedesktop.org/show_bug.cgi?id=97532
https://bugs.freedesktop.org/show_bug.cgi?id=97804
- Eero
On 25.11.2016 16:37, Rob Clark wrote:
> hmm, actually looks like we need to revert
> 259fc505454ea6a67aeacf6cdebf1398d9947759 ("glsl/linker: Fail linking
> on ES if uniform precision qualifiers don't match") too
>
> On Fri, Nov 25, 2016 at 9:32 AM, Rob Clark <robdclark at gmail.com> wrote:
>> fwiw, issue is that a bunch (all) have "precision mediump float;" in
>> frag shader, and list some uniforms in both frag and vert shader. I'm
>> not a spec lawyer, but pretty sure we should allow that.
>>
>> note that these are all gles2 shaders (not glsl 300 or 310)
>>
>> BR,
>> -R
>>
>> On Fri, Nov 25, 2016 at 9:30 AM, Rob Clark <robdclark at gmail.com> wrote:
>>> This breaks a whole bunch of gles2 glmark2 "tests"..
>>>
>>> This reverts commit b50b82b8a553f93b4ee9ace734e4c53d5a388a35.
>>> ---
>>> src/compiler/glsl/link_interface_blocks.cpp | 7 ++-----
>>> src/compiler/glsl/linker.cpp | 10 +---------
>>> 2 files changed, 3 insertions(+), 14 deletions(-)
>>>
>>> diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp
>>> index 4e91abc..abcc841 100644
>>> --- a/src/compiler/glsl/link_interface_blocks.cpp
>>> +++ b/src/compiler/glsl/link_interface_blocks.cpp
>>> @@ -112,11 +112,8 @@ intrastage_match(ir_variable *a,
>>> * don't force their types to match. They might mismatch due to the two
>>> * shaders using different GLSL versions, and that's ok.
>>> */
>>> - if ((a->data.how_declared != ir_var_declared_implicitly ||
>>> - b->data.how_declared != ir_var_declared_implicitly) &&
>>> - (!prog->IsES || prog->Version != 310 ||
>>> - interstage_member_mismatch(prog, a->get_interface_type(),
>>> - b->get_interface_type())))
>>> + if (a->data.how_declared != ir_var_declared_implicitly ||
>>> + b->data.how_declared != ir_var_declared_implicitly)
>>> return false;
>>> }
>>>
>>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>>> index cc28b26..e925d79 100644
>>> --- a/src/compiler/glsl/linker.cpp
>>> +++ b/src/compiler/glsl/linker.cpp
>>> @@ -1081,15 +1081,7 @@ cross_validate_globals(struct gl_shader_program *prog,
>>> return;
>>> }
>>>
>>> - /* Only in GLSL ES 3.10, the precision qualifier should not match
>>> - * between block members defined in matched block names within a
>>> - * shader interface.
>>> - *
>>> - * In GLSL ES 3.00 and ES 3.20, precision qualifier for each block
>>> - * member should match.
>>> - */
>>> - if (prog->IsES && (prog->Version != 310 || !var->get_interface_type()) &&
>>> - existing->data.precision != var->data.precision) {
>>> + if (prog->IsES && existing->data.precision != var->data.precision) {
>>> linker_error(prog, "declarations for %s `%s` have "
>>> "mismatching precision qualifiers\n",
>>> mode_string(var), var->name);
>>> --
>>> 2.7.4
>>>
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