[Mesa-dev] [PATCH] Revert "glsl/es31: precision qualifier doesn't need to match in shader interface block members"
Kenneth Graunke
kenneth at whitecape.org
Fri Nov 25 20:43:22 UTC 2016
On Friday, November 25, 2016 3:19:57 PM PST Rob Clark wrote:
> no worries.. I can keep the reverts locally (it is marginally easier
> than rebuilding glmark2 and I only really care until I get far enough
> with $new_hw to advertise desktop gl 2.0+.. otherwise I wouldn't be
> using glmark2-es)
>
> BR,
> -R
See this bug:
https://bugs.freedesktop.org/show_bug.cgi?id=97532
Apparently glmark2 from git fixes these bugs.
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