[Mesa-dev] [PATCH] Revert "glsl/es31: precision qualifier doesn't need to match in shader interface block members"

Rob Clark robdclark at gmail.com
Fri Nov 25 20:53:16 UTC 2016


On Fri, Nov 25, 2016 at 3:43 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On Friday, November 25, 2016 3:19:57 PM PST Rob Clark wrote:
>> no worries.. I can keep the reverts locally (it is marginally easier
>> than rebuilding glmark2 and I only really care until I get far enough
>> with $new_hw to advertise desktop gl 2.0+.. otherwise I wouldn't be
>> using glmark2-es)
>>
>> BR,
>> -R
>
> See this bug:
> https://bugs.freedesktop.org/show_bug.cgi?id=97532
>
> Apparently glmark2 from git fixes these bugs.

yeah, saw that.. but it hasn't landed in rawhide yet.. and easier to
keep (locally) revert patches in mesa (which I'm constantly rebuilding
at this stage) than mess around w/ cmake and rebuilding glmark2 ;-)

pretty soon I won't care and will switch over to gl version of glmark2
and other more fancy things :-)

BR,
-R


More information about the mesa-dev mailing list