[Mesa-dev] [PATCH] anv: bump the texture gather offset limits
Chris Forbes
chrisf at ijw.co.nz
Sun Nov 27 22:37:42 UTC 2016
The HW limits here are -8/7 when using the gather4 message. [gather4_po
allows -32/31, and specified per channel]
On Mon, Nov 28, 2016 at 10:49 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> This matches what NVIDIA and AMD hardware expose.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> Not sure what the true HW limit is here. On NVIDIA, the true HW limit
> really
> is -32/31 though. As an aside, according to vulkan.gpuinfo.org, the Intel
> Windows driver also exposes -32/31.
>
> With the updated limits on SKL, everything still passes:
>
> ./deqp-vk --deqp-visibility=hidden --deqp-case='*texture_gather*'
> Test run totals:
> Passed: 762/1524 (50.0%)
> Failed: 0/1524 (0.0%)
> Not supported: 762/1524 (50.0%)
> Warnings: 0/1524 (0.0%)
>
> src/intel/vulkan/anv_device.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index 16aba59..d20dc0f 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -555,8 +555,8 @@ void anv_GetPhysicalDeviceProperties(
> .minStorageBufferOffsetAlignment = 1,
> .minTexelOffset = -8,
> .maxTexelOffset = 7,
> - .minTexelGatherOffset = -8,
> - .maxTexelGatherOffset = 7,
> + .minTexelGatherOffset = -32,
> + .maxTexelGatherOffset = 31,
> .minInterpolationOffset = -0.5,
> .maxInterpolationOffset = 0.4375,
> .subPixelInterpolationOffsetBits = 4,
> --
> 2.7.3
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20161128/4c1c5a41/attachment-0001.html>
More information about the mesa-dev
mailing list