[Mesa-dev] [PATCH] anv: bump maxFramebufferLayers to 2048

Ilia Mirkin imirkin at alum.mit.edu
Tue Nov 29 00:49:51 UTC 2016


This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/intel/vulkan/anv_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index bc96d29..142b4bf 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties(
       .subPixelInterpolationOffsetBits          = 4,
       .maxFramebufferWidth                      = (1 << 14),
       .maxFramebufferHeight                     = (1 << 14),
-      .maxFramebufferLayers                     = (1 << 10),
+      .maxFramebufferLayers                     = (1 << 11),
       .framebufferColorSampleCounts             = sample_counts,
       .framebufferDepthSampleCounts             = sample_counts,
       .framebufferStencilSampleCounts           = sample_counts,
-- 
2.7.3



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