[Mesa-dev] [PATCH] anv: bump maxFramebufferLayers to 2048
Ilia Mirkin
imirkin at alum.mit.edu
Tue Nov 29 00:49:51 UTC 2016
This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/intel/vulkan/anv_device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index bc96d29..142b4bf 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties(
.subPixelInterpolationOffsetBits = 4,
.maxFramebufferWidth = (1 << 14),
.maxFramebufferHeight = (1 << 14),
- .maxFramebufferLayers = (1 << 10),
+ .maxFramebufferLayers = (1 << 11),
.framebufferColorSampleCounts = sample_counts,
.framebufferDepthSampleCounts = sample_counts,
.framebufferStencilSampleCounts = sample_counts,
--
2.7.3
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